I'm a doctor, not a mechanic

UE2:ONSGrenadeBeaconRed (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Emitter >> ONSGrenadeBeaconRed
Package: 
Onslaught

null

Default values[edit]

Property Value
AutoReset True
bNoDelete False
CullDistance 5000.0
Emitters[0] SpriteEmitter'SpriteEmitter4'
Emitters[1] SpriteEmitter'SpriteEmitter5'
Emitters[2] MeshEmitter'MeshEmitter2'
TimeTillResetRange
Member Value
Max 5.0
Min 5.0

Subobjects[edit]

MeshEmitter2[edit]

Class: Engine.MeshEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.500000,Color=(R=255))
ColorScale[2] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
InitialDelayRange
Member Value
Max 0.5
Min 0.5
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 1.0
Min 1.0
MaxParticles 1
RespawnDeadParticles False
SizeScale[0] (RelativeSize=1.000000)
SizeScale[1] (RelativeTime=0.500000,RelativeSize=1.250000)
SizeScale[2] (RelativeTime=1.000000,RelativeSize=1.000000)
Sounds[0] (Sound=AssaultSounds.HumanShip.TargetCycle01,Radius=(Min=24.000000,Max=24.000000),Pitch=(Min=0.450000,Max=0.525000),Volume=(Min=1.000000,Max=1.000000),Probability=(Min=1.000000,Max=1.000000))
SpawningSound PTSC_LinearLocal
SpawningSoundProbability
Member Value
Max 1.0
Min 1.0
StartSizeRange
Member Value
X
Member Value
Max 0.075
Min 0.075
Y
Member Value
Max 0.075
Min 0.075
Z
Member Value
Max 0.075
Min 0.075
StaticMesh VMWeaponsSM.PlayerWeaponsGroup.VMGrenade
UseColorScale True
UseMeshBlendMode False
UseParticleColor True
UseRegularSizeScale False
UseSizeScale True

SpriteEmitter4[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(R=255))
ColorScale[1] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
FadeIn True
FadeInEndTime 0.25
InitialDelayRange
Member Value
Max 0.3
Min 0.3
InitialParticlesPerSecond 4.0
LifetimeRange
Member Value
Max 1.0
Min 1.0
MaxParticles 2
RespawnDeadParticles False
SizeScale[0] (RelativeSize=1.000000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=3.000000)
SpinParticles True
StartSizeRange
Member Value
X
Member Value
Max 7.0
Min 7.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture AW-2004Particles.Energy.AirBlast
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True

SpriteEmitter5[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.750000,Color=(R=255))
ColorScale[2] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
InitialDelayRange
Member Value
Max 0.5
Min 0.5
InitialParticlesPerSecond 4.0
LifetimeRange
Member Value
Max 1.0
Min 1.0
MaxParticles 1
Opacity 0.25
RespawnDeadParticles False
SizeScale[0] (RelativeSize=1.000000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=2.000000)
SpinParticles True
StartSizeRange
Member Value
X
Member Value
Max 17.0
Min 17.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture AW-2004Particles.Energy.EclipseCircle
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True