My program doesn't have bugs. It just develops random features.

UE2:DeResPart (UT2004)

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UT2004 Object >> Actor >> Emitter >> DeResPart
Package: 
XEffects
This class in other games:
UT2003


Default values[edit]

Property Value
AutoDestroy True
bHardAttach True
bHighDetail True
bNetTemporary True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter0'

Subobjects[edit]

SpriteEmitter0[edit]

Class: Engine.SpriteEmitter

Property Value
Acceleration
Member Value
Z -50.0
ColorMultiplierRange
Member Value
Z
Member Value
Max 0.5
Min 0.5
ColorScale[0] (Color=(B=6,G=255,R=6))
ColorScale[1] (RelativeTime=0.700000,Color=(G=190,B=190))
ColorScale[2] (RelativeTime=1.000000,Color=(G=190,B=190))
CoordinateSystem PTCS_Independent
FadeOut True
FadeOutStartTime 0.7
LifetimeRange
Member Value
Max 0.9
Min 0.9
MaxParticles 200
SecondsBeforeInactive 0.0
SizeScale[0] (RelativeSize=1.700000)
SizeScale[1] (RelativeTime=1.000000)
SkeletalScale
Member Value
X 0.38
Y 0.38
Z 0.38
StartLocationRange
Member Value
X
Member Value
Max 4.0
Min -4.0
Y
Member Value
Max 4.0
Min -4.0
Z
Member Value
Max 4.0
Min -4.0
StartSizeRange
Member Value
X
Member Value
Max 3.0
Min 2.0
Y
Member Value
Max 3.0
Min 2.0
Texture Texture'EpicParticles.BurnFlare1'
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True
UseSkeletalLocationAs PTSU_SpawnOffset