Always snap to grid

UE2:ONSDecoyLaunch (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Emitter >> ONSDecoyLaunch
Package: 
OnslaughtBP


Default values[edit]

Property Value
AutoDestroy True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter16'

Subobjects[edit]

SpriteEmitter16[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.200000,Color=(B=113,G=255,R=244))
ColorScale[2] (RelativeTime=0.600000,Color=(B=130,G=196,R=255))
ColorScale[3] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
InitialParticlesPerSecond 500.0
LifetimeRange
Member Value
Max 0.25
Min 0.25
MaxParticles 2
ProjectionNormal
Member Value
X 1.0
Z 0.0
RespawnDeadParticles False
SizeScale[0] (RelativeSize=0.250000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=1.000000)
SpinParticles True
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'AW-2004Particles.Weapons.PlasmaFlare'
UniformSize True
UseColorScale True
UseDirectionAs PTDU_Normal
UseRegularSizeScale False
UseSizeScale True

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay