Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ClassicSniperSmoke (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTClassic
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Default values[edit]
Property | Value |
---|---|
AutoDestroy | True |
bNoDelete | False |
Emitters[0] | SpriteEmitter'SpriteEmitter0' |
Subobjects[edit]
SpriteEmitter0[edit]
Class: Engine.SpriteEmitter
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Acceleration |
|
||||||||
AutomaticInitialSpawning | False | ||||||||
BlendBetweenSubdivisions | True | ||||||||
DrawStyle | PTDS_AlphaBlend | ||||||||
FadeOut | True | ||||||||
FadeOutStartTime | 2.0 | ||||||||
InitialParticlesPerSecond | 500.0 | ||||||||
LifetimeRange |
|
||||||||
MaxParticles | 5 | ||||||||
RespawnDeadParticles | False | ||||||||
RotationOffset |
|
||||||||
SizeScale[0] | (RelativeSize=0.200000) | ||||||||
SizeScale[1] | (RelativeTime=1.000000,RelativeSize=0.500000) | ||||||||
SphereRadiusRange |
|
||||||||
SpinParticles | True | ||||||||
SpinsPerSecondRange |
|
||||||||
StartLocationShape | PTLS_Sphere | ||||||||
StartSpinRange |
|
||||||||
Texture | Texture'ExplosionTex.Framed.SmokeReOrdered' | ||||||||
TextureUSubdivisions | 4 | ||||||||
TextureVSubdivisions | 4 | ||||||||
UniformSize | True | ||||||||
UseColorScale | True | ||||||||
UseRandomSubdivision | True | ||||||||
UseRegularSizeScale | False | ||||||||
UseSizeScale | True |