My program doesn't have bugs. It just develops random features.

UE2:ClassicSniperSmoke (UT2004)

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UT2004 Object >> Actor >> Emitter >> ClassicSniperSmoke
Package: 
UTClassic

null

Default values[edit]

Property Value
AutoDestroy True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter0'

Subobjects[edit]

SpriteEmitter0[edit]

Class: Engine.SpriteEmitter

Property Value
Acceleration
Member Value
Z 20.0
AutomaticInitialSpawning False
BlendBetweenSubdivisions True
DrawStyle PTDS_AlphaBlend
FadeOut True
FadeOutStartTime 2.0
InitialParticlesPerSecond 500.0
LifetimeRange
Member Value
Max 3.0
Min 2.5
MaxParticles 5
RespawnDeadParticles False
RotationOffset
Member Value
Yaw -16384
SizeScale[0] (RelativeSize=0.200000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=0.500000)
SphereRadiusRange
Member Value
Max 12.0
Min 12.0
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.1
StartLocationShape PTLS_Sphere
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'ExplosionTex.Framed.SmokeReOrdered'
TextureUSubdivisions 4
TextureVSubdivisions 4
UniformSize True
UseColorScale True
UseRandomSubdivision True
UseRegularSizeScale False
UseSizeScale True