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UE2:ONSShockTankShieldComboHit (UT2004)

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UT2004 Object >> Actor >> Emitter >> ONSShockTankShieldComboHit
Package: 
OnslaughtBP

ONSShockTankShieldComboHit Created by Alan Willard (C) 2004 Epic Games

Default values[edit]

Property Value
AutoDestroy True
bDirectional True
bNetTemporary True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter15'
Emitters[1] BeamEmitter'BeamEmitter0'
Emitters[2] SpriteEmitter'SpriteEmitter16'
Emitters[3] SpriteEmitter'SpriteEmitter18'
RemoteRole Role_DumbProxy

Subobjects[edit]

BeamEmitter0[edit]

Class: Engine.BeamEmitter

Property Value
AutomaticInitialSpawning False
BeamDistanceRange
Member Value
Max 498.0
Min 498.0
ColorScale[0] (Color=(B=255,G=66,R=128))
ColorScale[1] (RelativeTime=0.800000,Color=(B=255,G=66,R=128))
ColorScale[2] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
DetermineEndPointBy PTEP_Distance
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 0.5
Min 0.5
MaxParticles 1
Opacity 0.25
RespawnDeadParticles False
RotatingSheets 3
SizeScale[1] (RelativeTime=0.500000,RelativeSize=0.500000)
SizeScale[2] (RelativeTime=1.000000,RelativeSize=1.000000)
StartVelocityRange
Member Value
X
Member Value
Max -1.0
Min -1.0
Texture Texture'AW-2004Particles.Weapons.SoftFade'
UseColorScale True
UseRegularSizeScale False
UseSizeScale True

SpriteEmitter15[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.200000,Color=(B=255,G=66,R=128))
ColorScale[2] (RelativeTime=0.800000,Color=(B=255,G=66,R=128))
ColorScale[3] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
EffectAxis PTEA_PositiveZ
InitialParticlesPerSecond 32.0
LifetimeRange
Member Value
Max 0.5
Min 0.5
MaxParticles 4
ProjectionNormal
Member Value
X 1.0
Z 0.0
RespawnDeadParticles False
SizeScale[1] (RelativeTime=1.000000,RelativeSize=1.000000)
Texture Texture'AW-2004Particles.Energy.SmoothRing'
UniformSize True
UseColorScale True
UseDirectionAs PTDU_Normal
UseRegularSizeScale False
UseSizeScale True

SpriteEmitter16[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.200000,Color=(B=255,G=64,R=128))
ColorScale[2] (RelativeTime=0.800000,Color=(B=255,G=64,R=128))
ColorScale[3] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 0.8
Min 0.6
MaxParticles 4
RespawnDeadParticles False
SizeScale[0] (RelativeSize=0.200000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=2.000000)
SphereRadiusRange
Member Value
Max 32.0
SpinParticles True
StartLocationShape PTLS_Sphere
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'AW-2004Particles.Fire.SmokeFragment'
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True

SpriteEmitter18[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
BlendBetweenSubdivisions True
ColorScale[1] (RelativeTime=0.500000,Color=(B=255,G=81,R=172))
ColorScale[2] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
InitialParticlesPerSecond 80.0
LifetimeRange
Member Value
Max 0.5
Min 0.5
MaxParticles 4
RespawnDeadParticles False
SpinParticles True
StartSizeRange
Member Value
X
Member Value
Max 50.0
Min 50.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
StartVelocityRange
Member Value
X
Member Value
Max -800.0
Min -750.0
Texture Texture'AW-2004Particles.Weapons.HardSpot'
UniformSize True
UseColorScale True