Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ONSShockTankShieldEffectRed (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- OnslaughtBP
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Default values[edit]
Property | Value |
---|---|
AmbientGlow | 254 |
bHardAttach | True |
bNoDelete | False |
Emitters[0] | MeshEmitter'MeshEmitter18' |
Subobjects[edit]
MeshEmitter18[edit]
Class: Engine.MeshEmitter
Property | Value | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AutomaticInitialSpawning | False | ||||||||||||||||||||||||||
ColorScale[0] | (Color=(B=64,G=64,R=255)) | ||||||||||||||||||||||||||
ColorScale[1] | (RelativeTime=1.000000,Color=(B=64,G=64,R=255)) | ||||||||||||||||||||||||||
CoordinateSystem | PTCS_Relative | ||||||||||||||||||||||||||
InitialParticlesPerSecond | 5000.0 | ||||||||||||||||||||||||||
LifetimeRange |
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MaxParticles | 1 | ||||||||||||||||||||||||||
StartSizeRange |
|
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StaticMesh | StaticMesh'AW-2k4XP.Weapons.ShockShield2' | ||||||||||||||||||||||||||
UniformSize | False | ||||||||||||||||||||||||||
UseColorScale | True | ||||||||||||||||||||||||||
UseParticleColor | True |