My program doesn't have bugs. It just develops random features.

UE2:ONSDualMissileIgnite (UT2004)

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UT2004 Object >> Actor >> Emitter >> ONSDualMissileIgnite
Package: 
OnslaughtBP


Default values[edit]

Property Value
AutoDestroy True
bNoDelete False
CullDistance 3000.0
Emitters[0] SpriteEmitter'SpriteEmitter3'
Emitters[1] SpriteEmitter'SpriteEmitter4'

Subobjects[edit]

SpriteEmitter3[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.200000,Color=(B=51,G=163,R=244))
ColorScale[2] (RelativeTime=0.600000,Color=(B=47,G=156,R=255))
ColorScale[3] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
InitialParticlesPerSecond 500.0
LifetimeRange
Member Value
Max 0.25
Min 0.25
MaxParticles 2
ProjectionNormal
Member Value
X 1.0
Z 0.0
RespawnDeadParticles False
SizeScale[0] (RelativeSize=0.250000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=1.000000)
SpinParticles True
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'AW-2k4XP.Weapons.ShockTankEffectCore2Ga'
UniformSize True
UseColorScale True
UseDirectionAs PTDU_Normal
UseRegularSizeScale False
UseSizeScale True

SpriteEmitter4[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=60,G=163,R=255))
ColorScale[1] (RelativeTime=0.500000,Color=(B=36,G=102,R=255))
ColorScale[2] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
InitialParticlesPerSecond 500.0
LifetimeRange
Member Value
Max 0.3
Min 0.3
MaxParticles 2
RespawnDeadParticles False
SizeScale[1] (RelativeTime=1.000000,RelativeSize=1.000000)
SpinParticles True
StartSizeRange
Member Value
X
Member Value
Max 80.0
Min 80.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'AW-2004Particles.Fire.SmokeFragment'
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True