My program doesn't have bugs. It just develops random features.

UE2:FX_PlasmaImpact (UT2004)

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UT2004 Object >> Actor >> Emitter >> FX_PlasmaImpact
Package: 
UT2k4Assault

FX_PlasmaImpact Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
AutoDestroy True
bDirectional True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter34'
Emitters[1] SpriteEmitter'SpriteEmitter35'
Emitters[2] SpriteEmitter'SpriteEmitter36'

Subobjects[edit]

SpriteEmitter34[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255,G=128,R=64))
ColorScale[1] (RelativeTime=0.500000,Color=(B=255,G=128,R=64))
ColorScale[2] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
InitialParticlesPerSecond 300.0
LifetimeRange
Member Value
Max 0.6
Min 0.4
MaxParticles 20
RespawnDeadParticles False
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.1
Min 0.1
StartSizeRange
Member Value
X
Member Value
Max 50.0
Min 2.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
StartVelocityRange
Member Value
X
Member Value
Max 300.0
Min 75.0
Y
Member Value
Max 300.0
Min -300.0
Z
Member Value
Max 300.0
Min -300.0
Texture Texture'AS_FX_TX.Flares.Laser_Flare'
UniformSize True
UseColorScale True
UseRegularSizeScale False

SpriteEmitter35[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255,G=128,R=64))
ColorScale[1] (RelativeTime=0.500000,Color=(B=255,G=128,R=64))
ColorScale[2] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
InitialParticlesPerSecond 30.0
LifetimeRange
Member Value
Max 0.67
Min 0.67
MaxParticles 3
RespawnDeadParticles False
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.1
Min 0.01
StartSizeRange
Member Value
X
Member Value
Max 50.0
Min 25.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'AS_FX_TX.Flares.Laser_Flare'
UniformSize True
UseColorScale True
UseRegularSizeScale False

SpriteEmitter36[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255,G=128,R=64))
ColorScale[1] (RelativeTime=0.500000,Color=(B=255,G=128,R=64))
ColorScale[2] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
Disabled True
InitialParticlesPerSecond 300.0
LifetimeRange
Member Value
Max 0.6
Min 0.4
MaxParticles 10
RespawnDeadParticles False
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.1
Min 0.1
StartSizeRange
Member Value
X
Member Value
Max 50.0
Min 2.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
StartVelocityRange
Member Value
X
Member Value
Max 300.0
Min 75.0
Y
Member Value
Max 300.0
Min -300.0
Z
Member Value
Max 300.0
Min -300.0
Texture Texture'AS_FX_TX.Flares.Laser_Flare'
UniformSize True
UseColorScale True
UseRegularSizeScale False

Functions[edit]

Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

SetGreenColor[edit]

simulated function SetGreenColor ()


SetRedColor[edit]

simulated function SetRedColor ()


SetScale[edit]

simulated function SetScale (float Scale)


SetYellowColor[edit]

simulated function SetYellowColor ()