Cogito, ergo sum
UE2:ONSChargeBeamEffect (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
HitLocation[edit]
Type: Object.Vector
Default values[edit]
See ONSChargeBeamEffect defaults.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions[edit]
SetupBeam[edit]
simulated function SetupBeam ()
SpawnEffects[edit]
simulated function SpawnEffects (Object.Vector HitLocation, Object.Vector HitNormal)