Always snap to grid
UE3:MaterialEditorInstanceTimeVarying (UDK)
Object >> MaterialEditorInstanceTimeVarying |
Contents
- 1 Properties
- 2 Structs
- 2.1 ComponentMaskParameterOverTime
- 2.2 EditorFontParameterValueOverTime
- 2.3 EditorParameterValueOverTime
- 2.4 EditorScalarParameterValueOverTime
- 2.5 EditorStaticComponentMaskParameterValueOverTime
- 2.6 EditorStaticSwitchParameterValueOverTime
- 2.7 EditorTextureParameterValueOverTime
- 2.8 EditorVectorParameterValueOverTime
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
MaterialEditorInstanceTimeVaryingTimeVarying.uc: This class is used by the material instance editor to hold a set of inherited parameters which are then pushed to a material instance.
Properties[edit]
Property group 'Lightmass'[edit]
LightmassSettings[edit]
Type: UnrealEdTypes.LightmassParameterizedMaterialSettings
The Lightmass override settings for this object.
Default value:
Member | Value | ||||
---|---|---|---|---|---|
DiffuseBoost |
|
||||
EmissiveBoost |
|
||||
ExportResolutionScale |
|
||||
SpecularBoost |
|
Property group 'MaterialEditorInstanceTimeVarying'[edit]
bAutoActivateAll[edit]
Type: bool
causes all parameters to start playing immediately *
FontParameterValues[edit]
Type: array<EditorFontParameterValueOverTime>
Parent[edit]
Type: MaterialInterface
PhysMaterial[edit]
Type: PhysicalMaterial
Physical material to use for this graphics material. Used for sounds, effects etc.
ScalarParameterValues[edit]
Type: array<EditorScalarParameterValueOverTime>
StaticComponentMaskParameterValues[edit]
Type: array<EditorStaticComponentMaskParameterValueOverTime>
StaticSwitchParameterValues[edit]
Type: array<EditorStaticSwitchParameterValueOverTime>
TextureParameterValues[edit]
Type: array<EditorTextureParameterValueOverTime>
VectorParameterValues[edit]
Type: array<EditorVectorParameterValueOverTime>
Internal variables[edit]
SourceInstance[edit]
Type: MaterialInstanceTimeVarying
VisibleExpressions[edit]
Type: array<Object.Guid>
Modifiers: const, transient, duplicatetransient
Structs[edit]
ComponentMaskParameterOverTime[edit]
Modifiers: native
EditorFontParameterValueOverTime[edit]
Extends: EditorParameterValueOverTime
Modifiers: native
EditorParameterValueOverTime[edit]
Modifiers: native
- Object.Guid ExpressionId
- bool bOverride
- name ParameterName
- bool bLoop
- if true, then the CycleTime is the loop time and time loops *
- bool bAutoActivate
- This will auto activate this param *
- float CycleTime
- this controls time normalization and the loop time *
- bool bNormalizeTime
- if true, then the CycleTime is used to scale time so all keys are between zero and one *
- float OffsetTime
- How much time this will wait before actually firing off. This is useful for keeping the curves being just the data for controlling the param and not a bunch of slack in the beginning (e.g. to wait N seconds then start fading) *
- bool bOffsetFromEnd
- When using OffsetTime it is nice to be able to offset from the end of the decal's lifetime (e.g. you want to fade out the decal, you want to change the color of the decal before it fades away etc.) *
Default values:
Property | Value |
---|---|
bAutoActivate | False |
bLoop | False |
bNormalizeTime | False |
CycleTime | 1.0 |
EditorScalarParameterValueOverTime[edit]
Extends: EditorParameterValueOverTime
Modifiers: native
- float ParameterValue
- This allows MITVs to have both single scalar and curve values *
- Object.InterpCurveFloat ParameterValueCurve
- This will automatically be used if there are any values in this Curve *
EditorStaticComponentMaskParameterValueOverTime[edit]
Extends: EditorParameterValueOverTime
Modifiers: native
- ComponentMaskParameterOverTime ParameterValue
EditorStaticSwitchParameterValueOverTime[edit]
Extends: EditorParameterValueOverTime
Modifiers: native
- bool ParameterValue
EditorTextureParameterValueOverTime[edit]
Extends: EditorParameterValueOverTime
Modifiers: native
- Texture ParameterValue
EditorVectorParameterValueOverTime[edit]
Extends: EditorParameterValueOverTime
Modifiers: native
- Object.LinearColor ParameterValue
- This allows MITVs to have both single scalar and curve values *
- Object.InterpCurveVector ParameterValueCurve
- This will automatically be used if there are any values in this Curve *