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UE3:MaterialEditorInstanceTimeVarying (UT3)
Object >> MaterialEditorInstanceTimeVarying |
Contents
- 1 Properties
- 2 Structs
- 2.1 ComponentMaskParameterOverTime
- 2.2 EditorFontParameterValueOverTime
- 2.3 EditorParameterValueOverTime
- 2.4 EditorScalarParameterValueOverTime
- 2.5 EditorStaticComponentMaskParameterValueOverTime
- 2.6 EditorStaticSwitchParameterValueOverTime
- 2.7 EditorTextureParameterValueOverTime
- 2.8 EditorVectorParameterValueOverTime
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MaterialEditorInstanceTimeVaryingTimeVarying.uc: This class is used by the material instance editor to hold a set of inherited parameters which are then pushed to a material instance. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'MaterialEditorInstanceTimeVarying'[edit]
bAutoActivateAll[edit]
Type: bool
causes all parameters to start playing immediately *
FontParameterValues[edit]
Type: array<EditorFontParameterValueOverTime>
Parent[edit]
Type: MaterialInterface
PhysMaterial[edit]
Type: PhysicalMaterial
Physical material to use for this graphics material. Used for sounds, effects etc.
ScalarParameterValues[edit]
Type: array<EditorScalarParameterValueOverTime>
StaticComponentMaskParameterValues[edit]
Type: array<EditorStaticComponentMaskParameterValueOverTime>
StaticSwitchParameterValues[edit]
Type: array<EditorStaticSwitchParameterValueOverTime>
TextureParameterValues[edit]
Type: array<EditorTextureParameterValueOverTime>
VectorParameterValues[edit]
Type: array<EditorVectorParameterValueOverTime>
Internal variables[edit]
SourceInstance[edit]
Type: MaterialInstanceTimeVarying
VisibleExpressions[edit]
Type: array<Object.Guid>
Modifiers: const, transient, duplicatetransient
Structs[edit]
ComponentMaskParameterOverTime[edit]
Modifiers: native
EditorFontParameterValueOverTime[edit]
Extends: EditorParameterValueOverTime
Modifiers: native
EditorParameterValueOverTime[edit]
Modifiers: native
- Object.Guid ExpressionId
- bool bOverride
- name ParameterName
- bool bLoop
- if true, then the CycleTime is the loop time and time loops *
- bool bAutoActivate
- This will auto activate this param *
- float CycleTime
- this controls time normalization and the loop time *
- bool bNormalizeTime
- if true, then the CycleTime is used to scale time so all keys are between zero and one *
Default values:
Property | Value |
---|---|
bAutoActivate | False |
bLoop | False |
bNormalizeTime | False |
CycleTime | 1.0 |
EditorScalarParameterValueOverTime[edit]
Extends: EditorParameterValueOverTime
Modifiers: native
- float ParameterValue
- This allows MITVs to have both single scalar and curve values *
- Object.InterpCurveFloat ParameterValueCurve
- This will automatically be used if there are any values in this Curve *
EditorStaticComponentMaskParameterValueOverTime[edit]
Extends: EditorParameterValueOverTime
Modifiers: native
- ComponentMaskParameterOverTime ParameterValue
EditorStaticSwitchParameterValueOverTime[edit]
Extends: EditorParameterValueOverTime
Modifiers: native
- bool ParameterValue
EditorTextureParameterValueOverTime[edit]
Extends: EditorParameterValueOverTime
Modifiers: native
- Texture ParameterValue
EditorVectorParameterValueOverTime[edit]
Extends: EditorParameterValueOverTime
Modifiers: native
- Object.LinearColor ParameterValue
- This allows MITVs to have both single scalar and curve values *
- Object.InterpCurveVector ParameterValueCurve
- This will automatically be used if there are any values in this Curve *