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UE3:Font (UT3)
Object >> Font |
- Package:
- Engine
- Direct subclass:
- MultiFont
- This class in other games:
- UT, RTNP, U1, U2XMP, U2, UE2Runtime, UT2004, UDK
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Copyright 1998-2007 Epic Games, Inc.
A font object, containing information about a set of glyphs. The glyph bitmaps are stored in the contained textures, while the font database only contains the coordinates of the individual glyph.
Constants[edit]
NULLCHARACTER[edit]
Value: 127
Properties[edit]
Property group 'Font'[edit]
Characters[edit]
Type: array<FontCharacter>
Modifiers: editinline
List of characters in the font. For a MultiFont, this will include all characters in all sub-fonts! Thus, the number of characters in this array isn't necessary the number of characters available in the font
ImportOptions[edit]
Type: FontImportOptions.FontImportOptionsData
Options used when importing this font
Default value:
Member | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bEnableAntialiasing | True | ||||||||||
FontName | "Arial" | ||||||||||
ForegroundColor |
|
||||||||||
Height | 16.0 | ||||||||||
TexturePageMaxHeight | 256 | ||||||||||
TexturePageWidth | 256 | ||||||||||
XPadding | 1 | ||||||||||
YPadding | 1 |
Kerning[edit]
Type: int
Default horizontal spacing between characters when rendering text with this font
Internal variables[edit]
CharRemap[edit]
Type: Map{WORD,WORD}
Modifiers: private, const, native
When IsRemapped is true, this array maps unicode values to entries in the Characters array
IsRemapped[edit]
Type: int
True if font is 'remapped'. That is, the character array is not a direct mapping to unicode values. Instead, all characters are indexed indirectly through the CharRemap array
NumCharacters[edit]
Type: int
Modifiers: transient
Number of characters in the font, not including multiple instances of the same character (for multi-fonts). This is cached at load-time or creation time, and is never serialized.
Textures[edit]
Textures that store this font's glyph image data
Structs[edit]
FontCharacter[edit]
Modifiers: immutable, native
this struct is serialized using binary serialization so any changes to it require a package version bump
Native functions[edit]
GetAuthoredViewportHeight[edit]
Determine the height of the mutli-font resolution page which will be used for the specified resolution.
Parameters:
- ViewportHeight - the height (in pixels) of the viewport being rendered to.
GetMaxCharHeight[edit]
Parameters:
- HeightTest - the height (in pixels) of the viewport being rendered to; if not specified
Returns:
- the height (in pixels) of the tallest character in this font.
GetResolutionPageIndex[edit]
Calulate the index for the texture page containing the multi-font character set to use, based on the specified screen resolution.
Parameters:
- HeightTest - the height (in pixels) of the viewport being rendered to.
Returns:
- the index of the multi-font "subfont" that most closely matches the specified resolution. this value is used as the value for "ResolutionPageIndex" when calling other font-related methods.
GetScalingFactor[edit]
Calculate the amount of scaling necessary to match the multi-font subfont which most closely matches the specified resolution.
Parameters:
- HeightTest - the height (in pixels) of the viewport being rendered to.
Returns:
- the percentage scale required to match the size of the multi-font's closest matching subfont.