I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:Texture (UT3)
Contents
- 1 Properties
- 1.1 Property group 'Texture'
- 1.1.1 bDitherMipMapAlpha
- 1.1.2 bPreserveBorderA
- 1.1.3 bPreserveBorderB
- 1.1.4 bPreserveBorderG
- 1.1.5 bPreserveBorderR
- 1.1.6 CompressionFullDynamicRange
- 1.1.7 CompressionNoAlpha
- 1.1.8 CompressionSettings
- 1.1.9 DeferCompression
- 1.1.10 Filter
- 1.1.11 LODBias
- 1.1.12 LODGroup
- 1.1.13 NeverStream
- 1.1.14 SourceFilePath
- 1.1.15 SourceFileTimestamp
- 1.1.16 SRGB
- 1.1.17 UnpackMax
- 1.1.18 UnpackMin
- 1.2 Internal variables
- 1.1 Property group 'Texture'
- 2 Enums
- Package:
- Engine
- Direct subclasses:
- Texture2D, Texture2DComposite, TextureCube, TextureMovie, TextureRenderTarget
- This class in other games:
- RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Texture'[edit]
bDitherMipMapAlpha[edit]
Type: bool
When TRUE, mip-maps are dithered for smooth transitions.
bPreserveBorderA[edit]
Type: bool
bPreserveBorderB[edit]
Type: bool
bPreserveBorderG[edit]
Type: bool
bPreserveBorderR[edit]
Type: bool
If TRUE, the color border pixels are preseved by mipmap generation. One flag per color channel.
CompressionFullDynamicRange[edit]
Type: bool
CompressionNoAlpha[edit]
Type: bool
CompressionSettings[edit]
Type: TextureCompressionSettings
DeferCompression[edit]
Type: bool
Filter[edit]
Type: TextureFilter
The texture filtering mode to use when sampling this texture.
Default value: TF_Linear
LODBias[edit]
Type: int
A bias to the index of the top mip level to use.
LODGroup[edit]
Type: TextureGroup
Texture group this texture belongs to for LOD bias
NeverStream[edit]
Type: bool
Allows artists to specify that a texture should never have its miplevels dropped which is useful for e.g. HUD and menu textures
SourceFilePath[edit]
Type: string
Modifiers: editconst
Path to the resource used to construct this texture
SourceFileTimestamp[edit]
Type: string
Modifiers: editconst
Date/Time-stamp of the file from the last import
SRGB[edit]
Type: bool
Default value: True
UnpackMax[edit]
Type: float
Array size: 4
Default value, index 0: 1.0
Default value, index 1: 1.0
Default value, index 2: 1.0
Default value, index 3: 1.0
UnpackMin[edit]
Type: float
Array size: 4
Internal variables[edit]
bAsyncResourceReleaseHasBeenStarted[edit]
Type: bool
Modifiers: transient, const, private
Whether the async resource release process has already been kicked off or not
CachedCombinedLODBias[edit]
Type: int
Modifiers: transient
Cached combined group and texture LOD bias to use.
CompressionNoMipmaps[edit]
Type: bool
CompressionNone[edit]
Type: bool
Resource[edit]
Type: pointer{FTextureResource}
Modifiers: native, const
The texture's resource.
RGBE[edit]
Type: bool
SourceArt[edit]
Type: Object.UntypedBulkData_Mirror{FByteBulkData}
Modifiers: native, const
Enums[edit]
See Texture enums.