UE3:Texture (UT3)
- Package:
- Engine
- Direct subclasses:
- Texture2D, Texture2DComposite, TextureCube, TextureMovie, TextureRenderTarget
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Texture'
bDitherMipMapAlpha
Type: bool
When TRUE, mip-maps are dithered for smooth transitions.
bPreserveBorderA
Type: bool
bPreserveBorderB
Type: bool
bPreserveBorderG
Type: bool
bPreserveBorderR
Type: bool
If TRUE, the color border pixels are preseved by mipmap generation. One flag per color channel.
CompressionFullDynamicRange
Type: bool
CompressionNoAlpha
Type: bool
CompressionSettings
Type: TextureCompressionSettings
DeferCompression
Type: bool
Filter
Type: TextureFilter
The texture filtering mode to use when sampling this texture.
Default value: TF_Linear
LODBias
Type: int
A bias to the index of the top mip level to use.
LODGroup
Type: TextureGroup
Texture group this texture belongs to for LOD bias
NeverStream
Type: bool
Allows artists to specify that a texture should never have its miplevels dropped which is useful for e.g. HUD and menu textures
SourceFilePath
Type: string
Modifiers: editconst
Path to the resource used to construct this texture
SourceFileTimestamp
Type: string
Modifiers: editconst
Date/Time-stamp of the file from the last import
SRGB
Type: bool
Default value: True
UnpackMax
Type: float
Array size: 4
Default value, index 0: 1.0
Default value, index 1: 1.0
Default value, index 2: 1.0
Default value, index 3: 1.0
UnpackMin
Type: float
Array size: 4
Internal variables
bAsyncResourceReleaseHasBeenStarted
Type: bool
Modifiers: transient, const, private
Whether the async resource release process has already been kicked off or not
CachedCombinedLODBias
Type: int
Modifiers: transient
Cached combined group and texture LOD bias to use.
CompressionNoMipmaps
Type: bool
CompressionNone
Type: bool
Resource
Type: pointer{FTextureResource}
Modifiers: native, const
The texture's resource.
RGBE
Type: bool
SourceArt
Type: Object.UntypedBulkData_Mirror{FByteBulkData}
Modifiers: native, const
Enums
See Texture enums.