My program doesn't have bugs. It just develops random features.
UE3:Texture enums (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Texture enums in other games:
- UDK
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Enums[edit]
EPixelFormat[edit]
- PF_Unknown
- PF_A32B32G32R32F
- PF_A8R8G8B8
- PF_G8
- PF_G16
- PF_DXT1
- PF_DXT3
- PF_DXT5
- PF_UYVY
- PF_FloatRGB
- A RGB FP format with platform-specific implementation, for use with render targets
- PF_FloatRGBA
- A RGBA FP format with platform-specific implementation, for use with render targets
- PF_DepthStencil
- A depth+stencil format with platform-specific implementation, for use with render targets
- PF_ShadowDepth
- A depth format with platform-specific implementation, for use with render targets
- PF_FilteredShadowDepth
- A depth format with platform-specific implementation, that can be filtered by hardware
- PF_R32F
- PF_G16R16
- PF_G16R16F
- PF_G32R32F
- PF_A2B10G10R10
- PF_A16B16G16R16
- PF_D24
TextureAddress[edit]
- TA_Wrap
- TA_Clamp
- TA_Mirror
TextureCompressionSettings[edit]
- TC_Default
- TC_Normalmap
- TC_Displacementmap
- TC_NormalmapAlpha
- TC_Grayscale
- TC_HighDynamicRange
TextureFilter[edit]
- TF_Nearest
- TF_Linear
TextureGroup[edit]
- TEXTUREGROUP_World
- TEXTUREGROUP_WorldNormalMap
- TEXTUREGROUP_WorldSpecular
- TEXTUREGROUP_Character
- TEXTUREGROUP_CharacterNormalMap
- TEXTUREGROUP_CharacterSpecular
- TEXTUREGROUP_Weapon
- TEXTUREGROUP_WeaponNormalMap
- TEXTUREGROUP_WeaponSpecular
- TEXTUREGROUP_Vehicle
- TEXTUREGROUP_VehicleNormalMap
- TEXTUREGROUP_VehicleSpecular
- TEXTUREGROUP_Effects
- TEXTUREGROUP_Skybox
- TEXTUREGROUP_UI
- TEXTUREGROUP_LightAndShadowMap
- TEXTUREGROUP_RenderTarget