UE3:Texture enums (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
UT3 Object >> Surface >> Texture (enums)
Texture enums in other games:

Enums

EPixelFormat

PF_Unknown
PF_A32B32G32R32F
PF_A8R8G8B8
PF_G8
PF_G16
PF_DXT1
PF_DXT3
PF_DXT5
PF_UYVY
PF_FloatRGB
A RGB FP format with platform-specific implementation, for use with render targets
PF_FloatRGBA
A RGBA FP format with platform-specific implementation, for use with render targets
PF_DepthStencil
A depth+stencil format with platform-specific implementation, for use with render targets
PF_ShadowDepth
A depth format with platform-specific implementation, for use with render targets
PF_FilteredShadowDepth
A depth format with platform-specific implementation, that can be filtered by hardware
PF_R32F
PF_G16R16
PF_G16R16F
PF_G32R32F
PF_A2B10G10R10
PF_A16B16G16R16
PF_D24

TextureAddress

TA_Wrap
TA_Clamp
TA_Mirror

TextureCompressionSettings

TC_Default
TC_Normalmap
TC_Displacementmap
TC_NormalmapAlpha
TC_Grayscale
TC_HighDynamicRange

TextureFilter

TF_Nearest
TF_Linear

TextureGroup

TEXTUREGROUP_World
TEXTUREGROUP_WorldNormalMap
TEXTUREGROUP_WorldSpecular
TEXTUREGROUP_Character
TEXTUREGROUP_CharacterNormalMap
TEXTUREGROUP_CharacterSpecular
TEXTUREGROUP_Weapon
TEXTUREGROUP_WeaponNormalMap
TEXTUREGROUP_WeaponSpecular
TEXTUREGROUP_Vehicle
TEXTUREGROUP_VehicleNormalMap
TEXTUREGROUP_VehicleSpecular
TEXTUREGROUP_Effects
TEXTUREGROUP_Skybox
TEXTUREGROUP_UI
TEXTUREGROUP_LightAndShadowMap
TEXTUREGROUP_RenderTarget