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UE3:Texture2DComposite (UT3)
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
MaxTextureSize[edit]
Type: int
Optional max texture size clamp for the composite texture. A value of 0 is ignored and defaults to deriving the texture size using texture LOD bias settings from the source textures
SourceRegions[edit]
Type: array<SourceTexture2DRegion>
list of source textures and UV regions for compositing
Default values[edit]
Property | Value |
---|---|
NeverStream | True |
Structs[edit]
SourceTexture2DRegion[edit]
Modifiers: native
Defines a source texture and UV region in that texture
Native functions[edit]
ResetSourceRegions[edit]
Utils to reset all source region info.
SourceTexturesFullyStreamedIn[edit]
Utility that checks to see if all Texture2Ds specified in the SourceRegions array are fully streamed in.
UpdateCompositeTexture[edit]
Regenerates this composite texture using the list of source texture regions. The existing mips are reallocated and the RHI resource for the texture is updated
Parameters:
- NumMipsToGenerate - number of mips to generate. if 0 then all mips are created