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UE3:Texture (UDK)

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UDK Object >> Surface >> Texture
Package: 
Engine
Direct subclasses:
Texture2D, Texture2DComposite, Texture2DDynamic, TextureCube, TextureMovie, TextureRenderTarget
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3


Properties[edit]

Property group 'Texture'[edit]

AdjustBrightness[edit]

Type: float

Modifiers: editoronly

Static texture brightness adjustment (scales HSV value.) (Non-destructive; Requires texture source art to be available.)

Default value: 1.0

AdjustBrightnessCurve[edit]

Type: float

Modifiers: editoronly

Static texture curve adjustment (raises HSV value to the specified power.) (Non-destructive; Requires texture source art to be available.)

Default value: 1.0

AdjustHue[edit]

Type: float

Modifiers: editoronly

Static texture hue adjustment (0 - 360) (offsets HSV hue by value in degrees.) (Non-destructive; Requires texture source art to be available.)

AdjustRGBCurve[edit]

Type: float

Modifiers: editoronly

Static texture RGB curve adjustment (raises linear-space RGB color to the specified power.) (Non-destructive; Requires texture source art to be available.)

Default value: 1.0

AdjustSaturation[edit]

Type: float

Modifiers: editoronly

Static texture saturation adjustment (scales HSV saturation.) (Non-destructive; Requires texture source art to be available.)

Default value: 1.0

AdjustVibrance[edit]

Type: float

Modifiers: editoronly

Static texture "vibrance" adjustment (0 - 1) (HSV saturation algorithm adjustment.) (Non-destructive; Requires texture source art to be available.)

bDitherMipMapAlpha[edit]

Type: bool

When TRUE, the alpha channel of mip-maps and the base image are dithered for smooth LOD transitions.

bPreserveBorderA[edit]

Type: bool


bPreserveBorderB[edit]

Type: bool


bPreserveBorderG[edit]

Type: bool


bPreserveBorderR[edit]

Type: bool

If TRUE, the color border pixels are preseved by mipmap generation. One flag per color channel.

CompressionFullDynamicRange[edit]

Type: bool


CompressionNoAlpha[edit]

Type: bool


CompressionSettings[edit]

Type: TextureCompressionSettings


DeferCompression[edit]

Type: bool


Filter[edit]

Type: TextureFilter

The texture filtering mode to use when sampling this texture.

Default value: TF_Linear

LODBias[edit]

Type: int

A bias to the index of the top mip level to use.

LODGroup[edit]

Type: TextureGroup

Texture group this texture belongs to for LOD bias

NeverStream[edit]

Type: bool

Allows artists to specify that a texture should never have its miplevels dropped which is useful for e.g. HUD and menu textures

SourceFilePath[edit]

Type: string

Modifiers: editconst, editoronly

Path to the resource used to construct this texture

SourceFileTimestamp[edit]

Type: string

Modifiers: editconst, editoronly

Date/Time-stamp of the file from the last import

SRGB[edit]

Type: bool


Default value: True

UnpackMax[edit]

Type: float

Array size: 4


Default value, index 0: 1.0

Default value, index 1: 1.0

Default value, index 2: 1.0

Default value, index 3: 1.0

UnpackMin[edit]

Type: float

Array size: 4


Internal variables[edit]

bAsyncResourceReleaseHasBeenStarted[edit]

Type: bool

Modifiers: transient, const, private

Whether the async resource release process has already been kicked off or not

bIsSourceArtUncompressed[edit]

Type: bool

Has uncompressed source art?

bNoTiling[edit]

Type: bool

Modifiers: const

If TRUE, the RHI texture will be created using TexCreate_NoTiling

CachedCombinedLODBias[edit]

Type: int

Modifiers: transient

Cached combined group and texture LOD bias to use.

CompressionNoMipmaps[edit]

Type: bool


CompressionNone[edit]

Type: bool


InternalFormatLODBias[edit]

Type: int

Modifiers: const

Internal LOD bias already applied by the texture format (eg TC_NormalMapUncompressed). Used to adjust MinLODMipCount and MaxLODMipCount in CalculateLODBias

LightingGuid[edit]

Type: Object.Guid

Modifiers: private, const, editoronly

Unique ID for this material, used for caching during distributed lighting

Resource[edit]

Type: pointer{FTextureResource}

Modifiers: native, const

The texture's resource.

RGBE[edit]

Type: bool


SourceArt[edit]

Type: Object.UntypedBulkData_Mirror{FByteBulkData}

Modifiers: native, const


Enums[edit]

See Texture enums.