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UE3:Texture2DDynamic (UDK)
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- Package:
- Engine
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Properties[edit]
bIsResolveTarget[edit]
Type: bool
Modifiers: native, transient
Whether the texture can be used as a resolve target.
Format[edit]
Type: Texture.EPixelFormat
Modifiers: native, transient
The format of the texture.
NumMips[edit]
Type: int
Modifiers: native, transient
The number of mip-maps in the texture.
SizeX[edit]
Type: int
Modifiers: native, transient
The width of the texture.
SizeY[edit]
Type: int
Modifiers: native, transient
The height of the texture.
Default values[edit]
Property | Value |
---|---|
NeverStream | True |
Functions[edit]
Static native functions[edit]
Create[edit]
static native noexport final function Texture2DDynamic Create (int InSizeX, int InSizeY, optional Texture.EPixelFormat InFormat, optional bool InIsResolveTarget)
Creates and initializes a new Texture2DDynamic with the requested settings
Native functions[edit]
Init[edit]
native final function Init (int InSizeX, int InSizeY, optional Texture.EPixelFormat InFormat, optional bool InIsResolveTarget)
Initializes the texture with 1 mip-level and creates the render resource.
Parameters:
- InSizeX - Width of the texture, in texels
- InSizeY - Height of the texture, in texels
- InFormat - Format of the texture, defaults to PF_A8R8G8B8
- InIsResolveTarget - Whether the texture can be used as a resolve target