I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:GeomModifier (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GeomModifier |
- Package:
- UnrealEd
- Direct subclass:
- GeomModifier_Edit
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Base class of all geometry mode modifiers.
Properties[edit]
Property group 'GeomModifier'[edit]
bInitialized[edit]
Type: bool
TRUE if the modifier has been initialized. This is useful for interpreting user input and mouse drags correctly.
bPushButton[edit]
Type: bool
If true, this modifier should be displayed as a push button instead of a radio button
Description[edit]
Type: string
A human readable name for this modifier (appears on buttons, menus, etc)
Default value: "None"
Internal variables[edit]
CachedPolys[edit]
Type: Polys
Modifiers: private
Stored state of polys in case the brush state needs to be restroed