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UE3:SoundClass (UDK)
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Object >> SoundClass |
- Package:
- Engine
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Properties[edit]
Property group 'SoundClass'[edit]
ChildClassNames[edit]
Array of names of child sound classes. Empty for leaf classes.
Properties[edit]
Type: SoundClassProperties
Configurable properties like volume and priority.
Default value:
Member | Value |
---|---|
bReverb | True |
LFEBleed | 0.5 |
Pitch | 1.0 |
StereoBleed | 0.25 |
Volume | 1.0 |
Internal variables[edit]
bIsChild[edit]
Type: bool
Whether this class is referenced by another class
EditorData[edit]
Type: Map{USoundClass*, FSoundClassEditorData}
Modifiers: native, const
Editor data for alll sound classes; only used in the master sound class
MenuID[edit]
Type: int
Modifiers: editoronly
ID used in menus in the editor
Structs[edit]
SoundClassEditorData[edit]
Modifiers: native, export
SoundClassProperties[edit]
Modifiers: native
Structure containing configurable properties of a sound class.
- float Volume
- Volume multiplier.
- float Pitch
- Pitch multiplier.
- float StereoBleed
- The amount of stereo sounds to bleed to the rear speakers
- float LFEBleed
- The amount of a sound to bleed to the LFE channel
- float VoiceCenterChannelVolume
- Voice center channel volume - Not a multiplier (no propagation)
- float VoiceRadioVolume
- Radio volume multiplier - Not a multiplier (no propagation)
- bool bApplyEffects
- Sound mode voice - whether to apply audio effects
- bool bAlwaysPlay
- Whether to artificially prioritise the component to play
- bool bIsUISound
- Whether or not this sound plays when the game is paused in the UI
- bool bIsMusic
- Whether or not this is music (propagates only if parent is TRUE)
- bool bReverb
- Whether or not this sound class has reverb applied
Default values:
Property | Value |
---|---|
bAlwaysPlay | False |
bApplyEffects | False |
bIsMusic | False |
bIsUISound | False |
bReverb | True |
LFEBleed | 0.5 |
Pitch | 1.0 |
StereoBleed | 0.25 |
VoiceCenterChannelVolume | 0.0 |
VoiceRadioVolume | 0.0 |
Volume | 1.0 |