Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:HUD (UE2Runtime)
Contents
- 1 Properties
- 1.1 Property group 'HUD'
- 1.2 Internal variables
- 1.2.1 bBadConnectionAlert
- 1.2.2 bHideCenterMessages
- 1.2.3 bHideHUD
- 1.2.4 BigFont
- 1.2.5 bMessageBeep
- 1.2.6 bShowDebugInfo
- 1.2.7 bShowScores
- 1.2.8 ConnectingMessage
- 1.2.9 ConsoleColor
- 1.2.10 ConsoleFontSize
- 1.2.11 ConsoleMessageCount
- 1.2.12 FontArrayFonts
- 1.2.13 FontArrayNames
- 1.2.14 FontScreenWidthMedium
- 1.2.15 FontScreenWidthSmall
- 1.2.16 HudCanvasScale
- 1.2.17 HUDConfigWindowType
- 1.2.18 LargeFont
- 1.2.19 LoadingMessage
- 1.2.20 MedFont
- 1.2.21 MessageFontOffset
- 1.2.22 MOTDColor
- 1.2.23 nextHUD
- 1.2.24 PausedMessage
- 1.2.25 PlayerOwner
- 1.2.26 PrecachingMessage
- 1.2.27 ProgressFadeTime
- 1.2.28 ProgressFontFont
- 1.2.29 ProgressFontName
- 1.2.30 SavingMessage
- 1.2.31 Scoreboard
- 1.2.32 SmallFont
- 1.2.33 TextMessages
- 1.3 Default values
- 2 Structs
- 3 Functions
- 3.1 Static functions
- 3.2 Exec functions
- 3.3 Native functions
- 3.4 Events
- 3.5 Other instance functions
- 3.5.1 AddTextMessage
- 3.5.2 CheckCountdown
- 3.5.3 ClearMessage
- 3.5.4 CopyMessage
- 3.5.5 DisplayBadConnectionAlert
- 3.5.6 DisplayMessages
- 3.5.7 DisplayPortrait
- 3.5.8 DisplayProgressMessage
- 3.5.9 DrawHUD
- 3.5.10 DrawLevelAction
- 3.5.11 DrawRoute
- 3.5.12 DrawSpectatingHud
- 3.5.13 DrawTargeting
- 3.5.14 LoadFont
- 3.5.15 LoadProgressFont
- 3.5.16 LocalizedMessage
- 3.5.17 Message
- 3.5.18 PlayReceivedMessage
- 3.5.19 PlayStartupMessage
- 3.5.20 PrintActionMessage
- 3.5.21 ProcessKeyEvent
- 3.5.22 SpawnScoreBoard
- 3.5.23 UseHugeFont
- 3.5.24 UseLargeFont
- 3.5.25 UseMediumFont
- 3.5.26 UseSmallFont
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HUD: Superclass of the heads-up display.
Properties[edit]
Property group 'HUD'[edit]
ConsoleMessagePosX[edit]
Type: float
ConsoleMessagePosY[edit]
Type: float
DP_LowerLeft
Internal variables[edit]
bBadConnectionAlert[edit]
Type: bool
display warning about bad connection
bHideCenterMessages[edit]
Type: bool
don't draw centered messages (screen center being used)
bHideHUD[edit]
Type: bool
BigFont[edit]
Type: Font
Big system font.
Default value: Font'Engine.SmallFont'
bMessageBeep[edit]
Type: bool
Modifiers: config
Default value: True
bShowDebugInfo[edit]
Type: bool
if true, show properties of current ViewTarget
bShowScores[edit]
Type: bool
ConnectingMessage[edit]
Type: string
Modifiers: localized
Default value: "CONNECTING"
ConsoleColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 253 |
G | 216 |
R | 153 |
ConsoleFontSize[edit]
Type: int
Modifiers: globalconfig
Default value: 5
ConsoleMessageCount[edit]
Type: int
Modifiers: globalconfig
Default value: 4
FontArrayFonts[edit]
Type: Font
Array size: 9
FontArrayNames[edit]
Type: string
Array size: 9
Modifiers: localized
Default value, index 0: "Engine.DefaultFont"
Default value, index 1: "Engine.DefaultFont"
Default value, index 2: "Engine.DefaultFont"
Default value, index 3: "Engine.DefaultFont"
Default value, index 4: "Engine.DefaultFont"
Default value, index 5: "Engine.DefaultFont"
Default value, index 6: "Engine.DefaultFont"
Default value, index 7: "Engine.DefaultFont"
Default value, index 8: "Engine.DefaultFont"
FontScreenWidthMedium[edit]
Type: int
Array size: 9
FontScreenWidthSmall[edit]
Type: int
Array size: 9
HudCanvasScale[edit]
Type: float
Modifiers: globalconfig
Specifies amount of screen-space to use (for TV's).
Default value: 0.95
HUDConfigWindowType[edit]
Type: string
LargeFont[edit]
Type: Font
Largest system font.
Default value: Font'Engine.SmallFont'
LoadingMessage[edit]
Type: string
Modifiers: localized
Default value: "LOADING"
MedFont[edit]
Type: Font
Medium system font.
Default value: Font'Engine.SmallFont'
MessageFontOffset[edit]
Type: int
Modifiers: globalconfig
MOTDColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
nextHUD[edit]
Type: HUD
list of huds which render to the canvas
PausedMessage[edit]
Type: string
Modifiers: localized
Default value: "PAUSED"
PlayerOwner[edit]
Type: PlayerController
always the actual owner
PrecachingMessage[edit]
Type: string
Modifiers: localized
ProgressFadeTime[edit]
Type: float
Default value: 1.0
ProgressFontFont[edit]
Type: Font
ProgressFontName[edit]
Type: string
Modifiers: localized
Default value: "EM_Fonts_T.FontEurostile12"
SavingMessage[edit]
Type: string
Modifiers: localized
Default value: "SAVING"
Scoreboard[edit]
Type: ScoreBoard
SmallFont[edit]
Type: Font
Small system font.
Default value: Font'Engine.SmallFont'
TextMessages[edit]
Type: ConsoleMessage
Array size: 8
Default values[edit]
Property | Value |
---|---|
bHidden | True |
RemoteRole | ROLE_None |
Structs[edit]
ConsoleMessage[edit]
Modifiers: native
- string Text
- Object.Color TextColor
- float MessageLife
- PlayerReplicationInfo PRI
HUDLocalizedMessage[edit]
- class<LocalMessage> Message
- int Switch
- PlayerReplicationInfo RelatedPRI
- Object OptionalObject
- float EndOfLife
- float LifeTime
- bool bDrawing
- int numLines
- string StringMessage
- Object.Color DrawColor
- Font StringFont
- float XL
- float YL
- float YPos
Functions[edit]
Static functions[edit]
GetConsoleFont[edit]
GetMediumFontFor[edit]
LargerFontThan[edit]
LoadFontStatic[edit]
Exec functions[edit]
ShowDebug[edit]
ShowScores[edit]
Native functions[edit]
Draw3DLine[edit]
Events[edit]
ConnectFailure[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay