Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:CarriedObject (UE2Runtime)
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Properties[edit]
bHeld[edit]
Type: bool
bHome[edit]
Type: bool
Holder[edit]
Type: Pawn
HolderPRI[edit]
Type: PlayerReplicationInfo
LastAnchor[edit]
Type: NavigationPoint
Modifiers: const
recent nearest path
LastValidAnchorTime[edit]
Type: float
last time a valid anchor was found
Default values[edit]
Property | Value |
---|---|
bAlwaysZeroBoneOffset | True |
bOrientOnSlope | True |
bUseCylinderCollision | True |
DrawType | DT_Mesh |
Instance functions[edit]
Position[edit]
function Actor Position ()