My program doesn't have bugs. It just develops random features.

UE2:CarriedObject (U2)

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U2 Object >> Actor >> CarriedObject
Package: 
Engine
This class in other games:
UE2Runtime

null

Properties[edit]

bHeld[edit]

Type: bool


bHome[edit]

Type: bool


Holder[edit]

Type: Pawn


HolderPRI[edit]

Type: PlayerReplicationInfo


LastAnchor[edit]

Type: NavigationPoint

Modifiers: const

recent nearest path

LastValidAnchorTime[edit]

Type: float

last time a valid anchor was found

Default values[edit]

Property Value
bAlwaysZeroBoneOffset True
bOrientOnSlope True
bUseCylinderCollision True
DrawType DT_Mesh

Instance functions[edit]

Position[edit]

function Actor Position ()