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UE1:LocationID (UT)

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UT Object >> Actor >> Keypoint >> LocationID
Package: 
Engine

LocationID - marks and names an area in a zone

Properties[edit]

Property group 'LocationID'[edit]

LocationName[edit]

Type: string

Modifiers: localized


Radius[edit]

Type: float


Internal variables[edit]

NextLocation[edit]

Type: LocationID


Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay