UE1:Decoration (UT)
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- Package:
- Engine
- Direct subclasses:
- ArenaCam, Barrel, Plant3, Book, Boulder, BubbleGenerator, Panel, CTFFlag, Candle2, Candle, Cannon, Car01, Car02, Car03, Carcass, Chair, Chest, Cryopod, Dice, DripGenerator, Sign1, EscapePod, Fan2, Flag1, Flag2, Flag3, InterpolatingObject, IntroBoss, IntroDude, IntroShip, Knife, Lamp1, Lamp4, Lantern2, Lantern, LightCone, MonkStatue, Moon, Plant1, Plant2, Plant4, Plant5, Plant6, Plant7, Pylon, Robot, ScaledSprite, Sconce, SeaWeed, Shieldd, SludgeBarrel, SteelBarrel, SteelBox, StudMetal, Stukka, Table, Tapestry1, Tree, TrophyDude, UT_Decoration, U, Urn, Vase, Wire, WoodenBox
- This class in other games:
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Decoration.
Properties
Property group 'Decoration'
bOnlyTriggerable
Type: bool
bPushable
Type: bool
content2
content3
contents
EffectWhenDestroyed
EndPushSound
Type: Sound
PushSound
Type: Sound
Internal variables
bBobbing
Type: bool
bPushSoundPlaying
Type: bool
bSplash
Type: bool
bWasCarried
Type: bool
numLandings
Type: int
Modifiers: const
Used by engine physics.
Default values
Functions
Events
BaseChange
singular event BaseChange ()
Overrides: Actor.BaseChange
Bump
event Bump (Actor Other)
Overrides: Actor.Bump
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
Landed
event Landed (Object.Vector HitNormall)
Overrides: Actor.Landed
Timer
event Timer ()
Overrides: Actor.Timer
Trigger
Overrides: Actor.Trigger
ZoneChange
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions
Drop
function Drop (Object.Vector newVel)
FollowHolder
simulated function FollowHolder (Actor Other)
Frag
simulated function Frag (class<Fragment> FragType, Object.Vector Momentum, float DSize, int NumFrags)
skinnedFrag
simulated function skinnedFrag (class<Fragment> FragType, Texture FragSkin, Object.Vector Momentum, float DSize, int NumFrags)