I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:Pylon (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Pylon |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Pylon.
Properties[edit]
bFirstHit[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bNet | False |
bNetTemporary | True |
bProjTarget | True |
bPushable | True |
bStatic | False |
Buoyancy | 40.0 |
CollisionHeight | 8.0 |
CollisionRadius | 12.0 |
DrawType | DT_Mesh |
Mass | 35.0 |
Mesh | Mesh'Botpack.PylonM' |
RemoteRole | ROLE_None |
Functions[edit]
Events[edit]
Attach[edit]
event Attach (Actor Other)
Overrides: Actor.Attach
Bump[edit]
event Bump (Actor Other)
Overrides: Decoration.Bump
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Decoration.Landed
Timer[edit]
event Timer ()
Overrides: Decoration.Timer
Other instance functions[edit]
StartRotating[edit]
function StartRotating ()
States[edit]
Animate[edit]
Modifiers: auto
Animate.HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Animate.TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)