I love the smell of UnrealEd crashing in the morning. – tarquin

UE1:Pylon (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Decoration >> Pylon
Package: 
BotPack
This class in other games:
UDK

Pylon.

Properties[edit]

bFirstHit[edit]

Type: bool


Default values[edit]

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bNet False
bNetTemporary True
bProjTarget True
bPushable True
bStatic False
Buoyancy 40.0
CollisionHeight 8.0
CollisionRadius 12.0
DrawType DT_Mesh
Mass 35.0
Mesh Mesh'Botpack.PylonM'
RemoteRole ROLE_None

Functions[edit]

Events[edit]

Attach[edit]

event Attach (Actor Other)

Overrides: Actor.Attach


Bump[edit]

event Bump (Actor Other)

Overrides: Decoration.Bump


Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: Decoration.Landed


Timer[edit]

event Timer ()

Overrides: Decoration.Timer


Other instance functions[edit]

StartRotating[edit]

function StartRotating ()


States[edit]

Animate[edit]

Modifiers: auto

Animate.HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Animate.TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)