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UE1:Pylon (UT)

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UT Object >> Actor >> Decoration >> Pylon
Package: 
BotPack
This class in other games:
UDK

Pylon.

Properties

bFirstHit

Type: bool


Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bNet False
bNetTemporary True
bProjTarget True
bPushable True
bStatic False
Buoyancy 40.0
CollisionHeight 8.0
CollisionRadius 12.0
DrawType DT_Mesh
Mass 35.0
Mesh Mesh'Botpack.PylonM'
RemoteRole ROLE_None

Functions

Events

Attach

event Attach (Actor Other)

Overrides: Actor.Attach


Bump

event Bump (Actor Other)

Overrides: Decoration.Bump


Landed

event Landed (Object.Vector HitNormal)

Overrides: Decoration.Landed


Timer

event Timer ()

Overrides: Decoration.Timer


Other instance functions

StartRotating

function StartRotating ()


States

Animate

Modifiers: auto

Animate.HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Animate.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)