Always snap to grid
UE1:MonkStatue (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> MonkStatue |
- Package:
- UnrealShare
- Direct subclass:
- NaliStatue
- This class in other games:
- RTNP, U1
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MonkStatue.
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bBounce | True |
bCollideActors | True |
bCollideWorld | True |
bPushable | True |
bStatic | False |
Buoyancy | 1.0 |
CollisionHeight | 88.0 |
DrawType | DT_Mesh |
EndPushSound | Sound'UnrealShare.General.Endpush' |
Mass | 100.0 |
Mesh | LodMesh'UnrealShare.MonkStatueM' |
PushSound | Sound'UnrealShare.General.ObjectPush' |
Events[edit]
Bump[edit]
event Bump (Actor Other)
Overrides: Decoration.Bump
States[edit]
Animate[edit]
Modifiers: auto
Animate.HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Animate.TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
Animate.Timer[edit]
event Timer ()
Overrides: Decoration.Timer (global)