Mostly Harmless

UE1:SludgeBarrel (UT)

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UT Object >> Actor >> Decoration >> SludgeBarrel
Package: 
UnrealI
This class in other games:
RTNP, U1

SludgeBarrel.

Properties[edit]

Property group 'SludgeBarrel'[edit]

Health[edit]

Type: int


Default value: 2

Internal variables[edit]

DamageTypeb[edit]

Type: name


Default values[edit]

Property Value
AmbientGlow 96
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bPushable True
bStatic False
CollisionHeight 26.3
CollisionRadius 17.0
DrawType DT_Mesh
EndPushSound Sound'UnrealI.General.Endpush'
LightBrightness 64
LightEffect LE_TorchWaver
LightHue 88
LightRadius 10
LightType LT_Steady
Mass 100.0
Mesh LodMesh'UnrealI.sbarrel'
PushSound Sound'UnrealI.General.ObjectPush'

States[edit]

Animate[edit]

Modifiers: auto

Animate.TakeDamage[edit]

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


exploding[edit]

exploding.Timer[edit]

event Timer ()

Overrides: Decoration.Timer (global)