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UE1:SludgeBarrel (UT)
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Object >> Actor >> Decoration >> SludgeBarrel |
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SludgeBarrel.
Properties[edit]
Property group 'SludgeBarrel'[edit]
Health[edit]
Type: int
Default value: 2
Internal variables[edit]
DamageTypeb[edit]
Type: name
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 96 |
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bPushable | True |
bStatic | False |
CollisionHeight | 26.3 |
CollisionRadius | 17.0 |
DrawType | DT_Mesh |
EndPushSound | Sound'UnrealI.General.Endpush' |
LightBrightness | 64 |
LightEffect | LE_TorchWaver |
LightHue | 88 |
LightRadius | 10 |
LightType | LT_Steady |
Mass | 100.0 |
Mesh | LodMesh'UnrealI.sbarrel' |
PushSound | Sound'UnrealI.General.ObjectPush' |
States[edit]
Animate[edit]
Modifiers: auto
Animate.TakeDamage[edit]
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
exploding[edit]
exploding.Timer[edit]
event Timer ()
Overrides: Decoration.Timer (global)