I'm a doctor, not a mechanic

UE1:TrophyDude (UT)

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UT Object >> Actor >> Decoration >> TrophyDude
Package: 
BotPack

null

Properties[edit]

bFinal[edit]

Type: bool


Default values[edit]

Property Value
bStatic False
DrawType DT_Mesh
Mesh LodMesh'Botpack.TrophyMale1'

Events[edit]

AnimEnd[edit]

event AnimEnd ()

Overrides: Actor.AnimEnd


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: Decoration.Timer