I'm a doctor, not a mechanic
UE1:Lamp4 (UT)
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Object >> Actor >> Decoration >> Lamp4 |
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Lamp4.
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bCollideWorld | True |
bStatic | False |
CollisionHeight | 32.0 |
DrawType | DT_Mesh |
Mesh | LodMesh'UnrealI.Lamp4M' |
States[edit]
active[edit]
Modifiers: auto
active.TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)