Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:Lamp4 (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Decoration >> Lamp4
Package: 
UnrealI
This class in other games:
RTNP, U1

Lamp4.

Default values[edit]

Property Value
bCollideActors True
bCollideWorld True
bStatic False
CollisionHeight 32.0
DrawType DT_Mesh
Mesh LodMesh'UnrealI.Lamp4M'

States[edit]

active[edit]

Modifiers: auto

active.TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)