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UE1:Cannon (UT)
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Object >> Actor >> Decoration >> Cannon |
Contents
- Package:
- UnrealI
- Direct subclass:
- HugeCannon
- This class in other games:
- RTNP, U1
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Cannon.
Properties[edit]
Property group 'Cannon'[edit]
ActivateSound[edit]
Type: Sound
Default value: Sound'UnrealI.Cannon.CannonActivate'
DeactivateDistance[edit]
Type: float
How far away Instigator must be to deactivate Cannon
Default value: 2000.0
Drop[edit]
Type: float
How far down to drop spawning of projectile
Default value: 60.0
ExplodeSound[edit]
Type: Sound
Default value: Sound'UnrealI.Cannon.CannonExplode'
FireSound[edit]
Type: Sound
Default value: Sound'UnrealI.Cannon.CannonShot'
Health[edit]
Type: float
Default value: 100.0
SampleTime[edit]
Type: float
How often we sample Instigator's location
Default value: 0.3
TrackingRate[edit]
Type: int
How fast Cannon tracks Instigator
Default value: 10000
Internal variables[edit]
a[edit]
Type: Actor
bShoot[edit]
Type: bool
cTarget[edit]
Type: Actor
ShotsFired[edit]
Type: int
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bCollideActors | True | ||||
bCollideWorld | True | ||||
bProjTarget | True | ||||
bStatic | False | ||||
CollisionHeight | 44.0 | ||||
CollisionRadius | 44.0 | ||||
DrawType | DT_Mesh | ||||
Mesh | LodMesh'UnrealI.CannonM' | ||||
RotationRate |
|
Functions[edit]
Events[edit]
TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Trigger[edit]
Overrides: Decoration.Trigger
Other instance functions[edit]
Shoot[edit]
function Shoot ()
States[edit]
ActivateCannon[edit]
ActivateCannon.Timer[edit]
event Timer ()
Overrides: Decoration.Timer (global)
ActivateCannon.Trigger[edit]
Overrides: Trigger (global)
ActivateCannon.Shoot[edit]
function Shoot ()
Overrides: Shoot (global)