My program doesn't have bugs. It just develops random features.
UE1:SteelBarrel (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> SteelBarrel |
- Package:
- UnrealShare
- Direct subclass:
- TarydiumBarrel
- This class in other games:
- RTNP, U1
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SteelBarrel.
Properties[edit]
Property group 'SteelBarrel'[edit]
Health[edit]
Type: int
Default value: 100
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bProjTarget | True |
bPushable | True |
bStatic | False |
Buoyancy | 1.0 |
CollisionHeight | 23.5 |
CollisionRadius | 14.0 |
DrawType | DT_Mesh |
EndPushSound | Sound'UnrealShare.General.Endpush' |
Mass | 100.0 |
Mesh | LodMesh'UnrealShare.steelbarrelM' |
PushSound | Sound'UnrealShare.General.ObjectPush' |
States[edit]
Animate[edit]
Modifiers: auto
Animate.HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Animate.TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)