My program doesn't have bugs. It just develops random features.

UE1:SteelBarrel (UT)

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UT Object >> Actor >> Decoration >> SteelBarrel
Package: 
UnrealShare
Direct subclass:
TarydiumBarrel
This class in other games:
RTNP, U1

SteelBarrel.

Properties[edit]

Property group 'SteelBarrel'[edit]

Health[edit]

Type: int


Default value: 100

Default values[edit]

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bProjTarget True
bPushable True
bStatic False
Buoyancy 1.0
CollisionHeight 23.5
CollisionRadius 14.0
DrawType DT_Mesh
EndPushSound Sound'UnrealShare.General.Endpush'
Mass 100.0
Mesh LodMesh'UnrealShare.steelbarrelM'
PushSound Sound'UnrealShare.General.ObjectPush'

States[edit]

Animate[edit]

Modifiers: auto

Animate.HitWall[edit]

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Animate.TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)