My program doesn't have bugs. It just develops random features.
UE1:TarydiumBarrel (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> SteelBarrel >> TarydiumBarrel |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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TarydiumBarrel.
Properties[edit]
bChainedExplosion[edit]
Type: bool
bDestroy[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
Health | 1 |
Skin | Texture'UnrealShare.Skins.Jsteelbarrel2' |
States[edit]
active[edit]
Modifiers: auto
active.TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
active.Timer[edit]
event Timer ()
Overrides: Decoration.Timer (global)