My program doesn't have bugs. It just develops random features.

UE1:TarydiumBarrel (UT)

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UT Object >> Actor >> Decoration >> SteelBarrel >> TarydiumBarrel
Package: 
UnrealShare
This class in other games:
RTNP, U1

TarydiumBarrel.

Properties[edit]

bChainedExplosion[edit]

Type: bool


bDestroy[edit]

Type: bool


Default values[edit]

Property Value
Health 1
Skin Texture'UnrealShare.Skins.Jsteelbarrel2'

States[edit]

active[edit]

Modifiers: auto

active.TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


active.Timer[edit]

event Timer ()

Overrides: Decoration.Timer (global)