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UE1:CTFFlag (UT)

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UT Object >> Actor >> Decoration >> CTFFlag
Package: 
BotPack
Direct subclasses:
GoldFlag, GreenFlag, RedFlag
This class in other games:
UT2003, UT2004

CTFFlag.

Properties[edit]

bHeld[edit]

Type: bool


bHome[edit]

Type: bool


Default value: True

bKnownLocation[edit]

Type: bool

for bot AI

Holder[edit]

Type: Pawn


HomeBase[edit]

Type: FlagBase


Team[edit]

Type: byte


Default values[edit]

Property Value
bAlwaysRelevant True
bCollideActors True
bCollideWorld True
bFixedRotationDir True
bHidden True
bStasis False
bStatic False
bUnlit True
Buoyancy 20.0
CollisionHeight 30.0
CollisionRadius 48.0
DrawScale 0.6
DrawType DT_Mesh
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 170
LightRadius 6
LightType LT_Steady
Mass 30.0
Mesh LodMesh'Botpack.pflag'
NetPriority 3.0
PrePivot
Member Value
X 2.0
RotationRate
Member Value
Pitch 30000
Roll 30000
Skin Texture'Botpack.Skins.JpflagB'
Style STY_Masked

Functions[edit]

Events[edit]

FellOutOfWorld[edit]

event FellOutOfWorld ()

Overrides: Actor.FellOutOfWorld


Landed[edit]

event Landed (Object.Vector HitNormall)

Overrides: Decoration.Landed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

Drop[edit]

function Drop (Object.Vector newVel)

Overrides: Decoration.Drop


Position[edit]

function Actor Position ()


SendHome[edit]

function SendHome ()


SetHolderLighting[edit]

function SetHolderLighting ()


States[edit]

Dropped[edit]

Dropped.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Dropped.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


Dropped.TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


Dropped.Timer[edit]

event Timer ()

Overrides: Decoration.Timer (global)


Dropped.Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch (global)


Dropped.ZoneChange[edit]

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Decoration.ZoneChange (global)


Held[edit]

Held.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Held.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


Held.FellOutOfWorld[edit]

event FellOutOfWorld ()

Overrides: FellOutOfWorld (global)


Held.Timer[edit]

event Timer ()

Overrides: Decoration.Timer (global)


Home[edit]

Modifiers: auto

Home.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Home.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


Home.Timer[edit]

event Timer ()

Overrides: Decoration.Timer (global)


Home.Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch (global)