My program doesn't have bugs. It just develops random features.
UE2:CTFFlag (UT2003)
Object >> Actor >> Decoration >> GameObject >> CTFFlag |
- Package:
- UnrealGame
- Direct subclasses:
- XBlueFlag, XRedFlag
- This class in other games:
- UT, UT2004
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Properties[edit]
GRI[edit]
Type: GameReplicationInfo
OldHolder[edit]
Type: UnrealPawn
Team[edit]
Type: UnrealTeamInfo
TeamNum[edit]
Type: byte
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCollideActors | True | ||||||||
bCollideWorld | True | ||||||||
bDynamicLight | True | ||||||||
bFixedRotationDir | True | ||||||||
bHidden | True | ||||||||
bHome | True | ||||||||
bStasis | False | ||||||||
bStatic | False | ||||||||
bUnlit | True | ||||||||
Buoyancy | 20.0 | ||||||||
CollisionHeight | 30.0 | ||||||||
CollisionRadius | 48.0 | ||||||||
DrawScale | 0.6 | ||||||||
LightBrightness | 128.0 | ||||||||
LightEffect | LE_QuadraticNonIncidence | ||||||||
LightRadius | 6.0 | ||||||||
LightSaturation | 128 | ||||||||
LightType | LT_Steady | ||||||||
Mass | 30.0 | ||||||||
MessageClass | Class'UnrealGame.CTFMessage' | ||||||||
NetPriority | 3.0 | ||||||||
PrePivot |
|
||||||||
RotationRate |
|
||||||||
Style | STY_Masked |
Functions[edit]
Events[edit]
FellOutOfWorld[edit]
Overrides: GameObject.FellOutOfWorld
Landed[edit]
Overrides: GameObject.Landed
PostBeginPlay[edit]
Overrides: GameObject.PostBeginPlay
Other instance functions[edit]
CheckPain[edit]
Drop[edit]
Overrides: GameObject.Drop
LogDropped[edit]
Overrides: GameObject.LogDropped
LogReturned[edit]
Overrides: GameObject.LogReturned
SameTeam[edit]
SameTeamTouch[edit]
SetGRI[edit]
Overrides: Actor.SetGRI
SetHolder[edit]
Overrides: GameObject.SetHolder
UpdateForTeam[edit]
ValidHolder[edit]
Overrides: GameObject.ValidHolder
States[edit]
Dropped[edit]
Inherits from: GameObject.Dropped
Dropped.BeginState[edit]
Overrides: GameObject.Dropped.BeginState
Dropped.EndState[edit]
Overrides: GameObject.Dropped.EndState
Dropped.PhysicsVolumeChange[edit]
Overrides: Decoration.PhysicsVolumeChange (global)
Dropped.TakeDamage[edit]
Overrides: Decoration.TakeDamage (global)
Dropped.Timer[edit]
Overrides: GameObject.Dropped.Timer
Dropped.CheckFit[edit]
Dropped.CheckPain[edit]
Overrides: CheckPain (global)
Dropped.LogTaken[edit]
Overrides: GameObject.LogTaken (global)
Dropped.SameTeamTouch[edit]
Overrides: SameTeamTouch (global)
Held[edit]
Inherits from: GameObject.Held
Held.BeginState[edit]
Overrides: GameObject.Held.BeginState
Held.Timer[edit]
Overrides: Decoration.Timer (global)
Home[edit]
Inherits from: GameObject.Home
Modifiers: auto
Ignores: Drop, Score, SendHome
Home.BeginState[edit]
Overrides: GameObject.Home.BeginState
Home.EndState[edit]
Overrides: GameObject.Home.EndState
Home.Timer[edit]
Overrides: Decoration.Timer (global)
Home.LogTaken[edit]
Overrides: GameObject.LogTaken (global)
Home.SameTeamTouch[edit]
Overrides: SameTeamTouch (global)