UE2:CTFFlag (UT2003)

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UT2003 Object >> Actor >> Decoration >> GameObject >> CTFFlag
Package:
UnrealGame
Direct subclasses:
XBlueFlag, XRedFlag
This class in other games:

null

Properties

GRI

Type: GameReplicationInfo


OldHolder

Type: UnrealPawn


Team

Type: UnrealTeamInfo


TeamNum

Type: byte


Default values

Functions

Events

FellOutOfWorld

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: GameObject.FellOutOfWorld


Landed

event Landed (Object.Vector HitNormal)

Overrides: GameObject.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: GameObject.PostBeginPlay


Other instance functions

CheckPain

function CheckPain ()


Drop

function Drop (Object.Vector newVel)

Overrides: GameObject.Drop


LogDropped

function LogDropped ()

Overrides: GameObject.LogDropped


LogReturned

function LogReturned ()

Overrides: GameObject.LogReturned


SameTeam

function bool SameTeam (Controller c)


SameTeamTouch

function SameTeamTouch (Controller c)


SetGRI

simulated function SetGRI (GameReplicationInfo NewGRI)

Overrides: Actor.SetGRI


SetHolder

function SetHolder (Controller C)

Overrides: GameObject.SetHolder


UpdateForTeam

simulated function UpdateForTeam ()


ValidHolder

function bool ValidHolder (Actor Other)

Overrides: GameObject.ValidHolder


States

Dropped

Inherits from: GameObject.Dropped

Ignores: Drop

Dropped.BeginState

event BeginState ()

Overrides: GameObject.Dropped.BeginState


Dropped.EndState

event EndState ()

Overrides: GameObject.Dropped.EndState


Dropped.PhysicsVolumeChange

singular event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Decoration.PhysicsVolumeChange (global)


Dropped.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Decoration.TakeDamage (global)


Dropped.Timer

event Timer ()

Overrides: GameObject.Dropped.Timer


Dropped.CheckFit

function CheckFit ()


Dropped.CheckPain

function CheckPain ()

Overrides: CheckPain (global)


Dropped.LogTaken

function LogTaken (Controller c)

Overrides: GameObject.LogTaken (global)


Dropped.SameTeamTouch

function SameTeamTouch (Controller c)

Overrides: SameTeamTouch (global)


Held

Inherits from: GameObject.Held

Ignores: SendHome, SetHolder

Held.BeginState

event BeginState ()

Overrides: GameObject.Held.BeginState


Held.Timer

event Timer ()

Overrides: Decoration.Timer (global)


Home

Inherits from: GameObject.Home

Modifiers: auto

Ignores: Drop, Score, SendHome

Home.BeginState

event BeginState ()

Overrides: GameObject.Home.BeginState


Home.EndState

event EndState ()

Overrides: GameObject.Home.EndState


Home.Timer

event Timer ()

Overrides: Decoration.Timer (global)


Home.LogTaken

function LogTaken (Controller c)

Overrides: GameObject.LogTaken (global)


Home.SameTeamTouch

function SameTeamTouch (Controller c)

Overrides: SameTeamTouch (global)