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UE2:CTFMessage (UT2003)
Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> CTFMessage |
- Package:
- UnrealGame
- This class in other games:
- UT, UT2004
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CTF Messages
Switch 0: Capture Message RelatedPRI_1 is the scorer. OptionalObject is the flag.
Switch 1: Return Message RelatedPRI_1 is the scorer. OptionalObject is the flag.
Switch 2: Dropped Message RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Switch 3: Was Returned Message OptionalObject is the flag's team teaminfo.
Switch 4: Has the flag. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Switch 5: Auto Send Home. OptionalObject is the flag's team teaminfo.
Switch 6: Pickup stray. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Properties[edit]
Property group 'Message'[edit]
CaptureBlue[edit]
Type: string
Modifiers: localized
Default value: "captured the blue flag!"
CaptureRed[edit]
Type: string
Modifiers: localized
Default value: "captured the red flag!"
DroppedBlue[edit]
Type: string
Modifiers: localized
Default value: "dropped the blue flag!"
DroppedRed[edit]
Type: string
Modifiers: localized
Default value: "dropped the red flag!"
HasBlue[edit]
Type: string
Modifiers: localized
Default value: "took the blue flag!"
HasRed[edit]
Type: string
Modifiers: localized
Default value: "took the red flag!"
ReturnBlue[edit]
Type: string
Modifiers: localized
Default value: "returned the blue flag!"
ReturnedBlue[edit]
Type: string
Modifiers: localized
Default value: "The blue flag was returned!"
ReturnedRed[edit]
Type: string
Modifiers: localized
Default value: "The red flag was returned!"
ReturnRed[edit]
Type: string
Modifiers: localized
Default value: "returned the red flag!"
Internal variables[edit]
DroppedSounds[edit]
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Flag_Dropped'
Default value, index 1: Sound'AnnouncerMain.Blue_Flag_Dropped'
ReturnSounds[edit]
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Flag_Returned'
Default value, index 1: Sound'AnnouncerMain.Blue_Flag_Returned'
Riffs[edit]
Type: Sound
Array size: 3
Default value, index 0: Sound'GameSounds.UT2K3Fanfare01'
Default value, index 1: Sound'GameSounds.UT2K3Fanfare04'
Default value, index 2: Sound'GameSounds.UT2K3Fanfare06'
TakenSounds[edit]
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Flag_Taken'
Default value, index 1: Sound'AnnouncerMain.Blue_Flag_Taken'
Default values[edit]
Property | Value |
---|---|
PosY | 0.12 |
StackMode | SM_Down |
Static functions[edit]
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetString[edit]
Overrides: LocalMessage.GetString