Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:CTFMessage (UT)
Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> CTFMessage |
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CTF Messages
Switch 0: Capture Message RelatedPRI_1 is the scorer. OptionalObject is the flag.
Switch 1: Return Message RelatedPRI_1 is the scorer. OptionalObject is the flag.
Switch 2: Dropped Message RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Switch 3: Was Returned Message OptionalObject is the flag's team teaminfo.
Switch 4: Has the flag. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Switch 5: Auto Send Home. OptionalObject is the flag's team teaminfo.
Switch 6: Pickup stray. RelatedPRI_1 is the holder. OptionalObject is the flag's team teaminfo.
Properties[edit]
CaptureBlue[edit]
Type: string
Modifiers: localized
Default value: "captured the blue flag! The red team scores!"
CaptureRed[edit]
Type: string
Modifiers: localized
Default value: "captured the red flag! The blue team scores!"
DroppedBlue[edit]
Type: string
Modifiers: localized
Default value: "dropped the blue flag!"
DroppedRed[edit]
Type: string
Modifiers: localized
Default value: "dropped the red flag!"
HasBlue[edit]
Type: string
Modifiers: localized
Default value: "has the blue flag!"
HasRed[edit]
Type: string
Modifiers: localized
Default value: "has the red flag!"
ReturnBlue[edit]
Type: string
Modifiers: localized
Default value: "returns the blue flag!"
ReturnedBlue[edit]
Type: string
Modifiers: localized
Default value: "The blue flag was returned!"
ReturnedRed[edit]
Type: string
Modifiers: localized
Default value: "The red flag was returned!"
ReturnRed[edit]
Type: string
Modifiers: localized
Default value: "returns the red flag!"
Static functions[edit]
GetString[edit]
Overrides: LocalMessage.GetString