Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GameObject (UT2003)
Object >> Actor >> Decoration >> GameObject |
- Package:
- UnrealGame
- Direct subclasses:
- CTFFlag, XBombFlag
- This class in other games:
- UT2004
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Properties[edit]
Assists[edit]
Type: array<Controller>
Who tocuhes it after
bDisabled[edit]
Type: bool
bHeld[edit]
Type: bool
bHome[edit]
Type: bool
FirstTouch[edit]
Type: Controller
Who touched this objective first
GameObjBone[edit]
Type: name
Default value: 'FlagHand'
Holder[edit]
Type: UnrealPawn
HolderPRI[edit]
Type: TeamPlayerReplicationInfo
HomeBase[edit]
Type: GameObjective
MaxDropTime[edit]
Type: float
Default value: 25.0
OldTeam[edit]
Type: TeamInfo
TakenTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bAlwaysZeroBoneOffset | True |
bUseCylinderCollision | True |
Functions[edit]
Events[edit]
BaseChange[edit]
Overrides: Decoration.BaseChange
FellOutOfWorld[edit]
Overrides: Actor.FellOutOfWorld
Landed[edit]
Overrides: Decoration.Landed
NotReachableBy[edit]
Overrides: Decoration.NotReachableBy
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Touch[edit]
Overrides: Actor.Touch
Other instance functions[edit]
CalcSetHome[edit]
ClearHolder[edit]
Drop[edit]
Overrides: Decoration.Drop
IsHome[edit]
LogDropped[edit]
LogReturned[edit]
LogTaken[edit]
Position[edit]
Score[edit]
SendHome[edit]
SendHomeDisabled[edit]
SetDisable[edit]
SetHolder[edit]
ValidHolder[edit]
States[edit]
Dropped[edit]
Dropped.BeginState[edit]
Overrides: Object.BeginState (global)
Dropped.EndState[edit]
Overrides: Object.EndState (global)
Dropped.Timer[edit]
Overrides: Decoration.Timer (global)
Held[edit]
Held.BeginState[edit]
Overrides: Object.BeginState (global)
Held.EndState[edit]
Overrides: Object.EndState (global)
Home[edit]
Modifiers: auto
Ignores: Drop, Score, SendHome
Home.BeginState[edit]
Overrides: Object.BeginState (global)
Home.EndState[edit]
Overrides: Object.EndState (global)
Home.CheckTouching[edit]
Home.IsHome[edit]
Overrides: IsHome (global)