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UE2:GameObject (UT2004)

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UT2004 Object >> Actor >> Decoration >> GameObject
Package: 
UnrealGame
Direct subclasses:
CTFFlag, GameObject_EnergyCore, XBombFlag
This class in other games:
UT2003

null

Properties[edit]

Assists[edit]

Type: array<Controller>

Who tocuhes it after

bDisabled[edit]

Type: bool


bHeld[edit]

Type: bool


bHome[edit]

Type: bool

OBSOLETE

bLastSecondSave[edit]

Type: bool


FirstTouch[edit]

Type: Controller

Who touched this objective first

GameObjBone[edit]

Type: name


Default value: 'FlagHand'

GameObjOffset[edit]

Type: Object.Vector


GameObjRot[edit]

Type: Object.Rotator


Holder[edit]

Type: UnrealPawn


HolderPRI[edit]

Type: TeamPlayerReplicationInfo


HomeBase[edit]

Type: GameObjective


MaxDropTime[edit]

Type: float


Default value: 25.0

OldTeam[edit]

Type: TeamInfo


TakenTime[edit]

Type: float


Default values[edit]

Property Value
bAlwaysZeroBoneOffset True
bIgnoreVehicles True
bUseCylinderCollision True

Functions[edit]

Events[edit]

BaseChange[edit]

singular simulated event BaseChange ()

Overrides: Decoration.BaseChange


FellOutOfWorld[edit]

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: Actor.FellOutOfWorld


Landed[edit]

event Landed (Object.Vector HitNormall)

Overrides: Decoration.Landed


NotReachableBy[edit]

event NotReachableBy (Pawn P)

Overrides: Decoration.NotReachableBy


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Touch[edit]

singular event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions[edit]

CalcSetHome[edit]

protected function CalcSetHome ()


CanBePickedUpBy[edit]

function bool CanBePickedUpBy (Pawn P)


CanBeThrownBy[edit]

function bool CanBeThrownBy (Pawn P)


ClearHolder[edit]

function ClearHolder ()


Drop[edit]

function Drop (Object.Vector newVel)

Overrides: Decoration.Drop


IsHome[edit]

function bool IsHome ()


LogDropped[edit]

function LogDropped ()


LogReturned[edit]

function LogReturned ()


LogTaken[edit]

function LogTaken (Controller c)


Position[edit]

function Actor Position ()


Score[edit]

function Score ()


SendHome[edit]

function SendHome ()


SendHomeDisabled[edit]

function SendHomeDisabled (float TimeOut)


SetDisable[edit]

protected function SetDisable (bool disable)


SetHolder[edit]

function SetHolder (Controller C)


ValidHolder[edit]

function bool ValidHolder (Actor other)


States[edit]

Dropped[edit]

Ignores: Drop

Dropped.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Dropped.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


Dropped.Timer[edit]

event Timer ()

Overrides: Decoration.Timer (global)


Held[edit]

Ignores: SendHome, SetHolder

Held.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Held.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


Home[edit]

Modifiers: auto

Ignores: Drop, Score, SendHome

Home.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Home.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


Home.CheckTouching[edit]

function CheckTouching ()


Home.IsHome[edit]

function bool IsHome ()

Overrides: IsHome (global)