UE2:GameObject (UT2004)
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Object >> Actor >> Decoration >> GameObject |
- Package:
- UnrealGame
- Direct subclasses:
- CTFFlag, GameObject_EnergyCore, XBombFlag
- This class in other games:
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Properties
Assists
Type: array<Controller>
Who tocuhes it after
bDisabled
Type: bool
bHeld
Type: bool
bHome
Type: bool
OBSOLETE
bLastSecondSave
Type: bool
FirstTouch
Type: Controller
Who touched this objective first
GameObjBone
Type: name
Default value: 'FlagHand'
GameObjOffset
Type: Object.Vector
GameObjRot
Type: Object.Rotator
Holder
Type: UnrealPawn
HolderPRI
Type: TeamPlayerReplicationInfo
HomeBase
Type: GameObjective
MaxDropTime
Type: float
Default value: 25.0
OldTeam
Type: TeamInfo
TakenTime
Type: float
Default values
Property | Value |
---|---|
bAlwaysZeroBoneOffset | True |
bIgnoreVehicles | True |
bUseCylinderCollision | True |
Functions
Events
BaseChange
Overrides: Decoration.BaseChange
FellOutOfWorld
Overrides: Actor.FellOutOfWorld
Landed
Overrides: Decoration.Landed
NotReachableBy
Overrides: Decoration.NotReachableBy
PostBeginPlay
Overrides: Actor.PostBeginPlay
Touch
Overrides: Actor.Touch
Other instance functions
CalcSetHome
CanBePickedUpBy
CanBeThrownBy
ClearHolder
Drop
Overrides: Decoration.Drop
IsHome
LogDropped
LogReturned
LogTaken
Position
Score
SendHome
SendHomeDisabled
SetDisable
SetHolder
ValidHolder
States
Dropped
Dropped.BeginState
Overrides: Object.BeginState (global)
Dropped.EndState
Overrides: Object.EndState (global)
Dropped.Timer
Overrides: Decoration.Timer (global)
Held
Held.BeginState
Overrides: Object.BeginState (global)
Held.EndState
Overrides: Object.EndState (global)
Home
Modifiers: auto
Ignores: Drop, Score, SendHome
Home.BeginState
Overrides: Object.BeginState (global)
Home.EndState
Overrides: Object.EndState (global)
Home.CheckTouching
Home.IsHome
Overrides: IsHome (global)