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UE2:GameObjective (UT2004)
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Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective |
Contents
- 1 Properties
- 2 Structs
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 AddScorer
- 3.2.2 AwardAssaultScore
- 3.2.3 BetterObjectiveThan
- 3.2.4 BotNearObjective
- 3.2.5 CanDoubleJump
- 3.2.6 CheckPlayCriticalAlarm
- 3.2.7 CompleteObjective
- 3.2.8 DisableObjective
- 3.2.9 GetDifficulty
- 3.2.10 GetHumanReadableName
- 3.2.11 GetNumDefenders
- 3.2.12 GetObjectiveProgress
- 3.2.13 HighlightPhysicalObjective
- 3.2.14 IsActive
- 3.2.15 IsCritical
- 3.2.16 NearObjective
- 3.2.17 OwnsDefenseScript
- 3.2.18 PlayAlarm
- 3.2.19 PlayDestructionMessage
- 3.2.20 PrecacheAnnouncer
- 3.2.21 Reset
- 3.2.22 SetActive
- 3.2.23 SetCriticalStatus
- 3.2.24 SetObjectiveOverlay
- 3.2.25 SetTeam
- 3.2.26 ShareScore
- 3.2.27 TellBotHowToDisable
- 3.2.28 UpdateLocationName
- 3.2.29 UpdatePrecacheMaterials
- Package:
- UnrealGame
- Direct subclasses:
- ProximityObjective, ASOBJ_EnergyCore_Spawn, CTFBase, DestroyVehicleObjective, DestroyableObjective, DominationPoint, InvasionPoint, TriggeredObjective, XBombDelivery, XBombSpawn
- This class in other games:
- UT2003
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Properties[edit]
Structs[edit]
ScorerRecord[edit]
- Controller C
- float Pct
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: JumpSpot.PostBeginPlay
PostNetReceive[edit]
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
AddScorer[edit]
function AddScorer (Controller C, float Pct)
AwardAssaultScore[edit]
function AwardAssaultScore (int Score)
BetterObjectiveThan[edit]
BotNearObjective[edit]
CanDoubleJump[edit]
Overrides: JumpSpot.CanDoubleJump
CheckPlayCriticalAlarm[edit]
function CheckPlayCriticalAlarm ()
CompleteObjective[edit]
function CompleteObjective (Pawn Instigator)
DisableObjective[edit]
function DisableObjective (Pawn Instigator)
GetDifficulty[edit]
function float GetDifficulty ()
GetHumanReadableName[edit]
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
GetNumDefenders[edit]
function int GetNumDefenders ()
GetObjectiveProgress[edit]
simulated function float GetObjectiveProgress ()
HighlightPhysicalObjective[edit]
function HighlightPhysicalObjective (bool bShow)
IsActive[edit]
simulated function bool IsActive ()
IsCritical[edit]
simulated function bool IsCritical ()
NearObjective[edit]
OwnsDefenseScript[edit]
function bool OwnsDefenseScript (UnrealScriptedSequence S)
PlayAlarm[edit]
function PlayAlarm ()
PlayDestructionMessage[edit]
simulated function PlayDestructionMessage ()
PrecacheAnnouncer[edit]
simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)
Overrides: Actor.PrecacheAnnouncer
Reset[edit]
function Reset ()
Overrides: Actor.Reset
SetActive[edit]
function SetActive (bool bActiveStatus)
SetCriticalStatus[edit]
function SetCriticalStatus (bool bNewCriticalStatus)
SetObjectiveOverlay[edit]
simulated function SetObjectiveOverlay (bool bShow)
SetTeam[edit]
function SetTeam (byte TeamIndex)
[edit]
TellBotHowToDisable[edit]
UpdateLocationName[edit]
simulated function UpdateLocationName ()
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials