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UE2:ASOBJ_EnergyCore_Spawn (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ASOBJ_EnergyCore_Spawn
Package: 
UT2k4Assault

ASOBJ_EnergyCore_Spawn Created by Laurent Delayen (C) 2003 Epic Games

Properties[edit]

Property group 'ASOBJ_EnergyCore_Spawn'[edit]

Announcer_EnergyCore_Dropped[edit]

Type: Sound


Default value: AnnouncerAssault.JY_PowerCoreDropped

Announcer_EnergyCore_PickedUp[edit]

Type: Sound


Default value: AnnouncerAssault.JY_PowerCorePickedUp

Announcer_EnergyCore_Reset[edit]

Type: Sound


Default value: AnnouncerAssault.JY_PowerCoreReset

DroppedMessage[edit]

Type: string

Modifiers: localized


Default value: "Power Core dropped!"

EnergyCorePickedUp[edit]

Type: string

Modifiers: localized


Default value: "Power Core picked up!"

FlagMesh[edit]

Type: StaticMesh


Default value: StaticMesh'AS_Decos.HellBenderEngine'

PlayerCoreReset[edit]

Type: string

Modifiers: localized


Default value: "Power Core reset!"

PlayerDroppedMessage[edit]

Type: string

Modifiers: localized


Default value: " dropped the Power Core!"

PlayerPickedUpEnergyCore[edit]

Type: string

Modifiers: localized


Default value: " picked up the Power Core!"

TakenSound[edit]

Type: Sound


Default value: Sound'GameSounds.CTFAlarm'

Internal variables[edit]

FlagType[edit]

Type: class<GameObject_EnergyCore>


Default value: Class'UT2k4Assault.GameObject_EnergyCore'

myFlag[edit]

Type: GameObject_EnergyCore


Default values[edit]

Property Value
Announcer_DefendObjective AnnouncerAssault.JY_ProtectPowerCore
Announcer_DisabledObjective None
Announcer_ObjectiveInfo AnnouncerAssault.JY_find_core
bAlwaysRelevant True
bCollideActors True
bNotBased True
bPlayCriticalAssaultAlarm True
bReplicateObjective True
bStatic False
bUnlit True
bUseCylinderCollision True
CollisionHeight 60.0
CollisionRadius 60.0
DefenderTeamIndex 1
DrawScale 3.0
DrawType DT_StaticMesh
LightBrightness 128.0
LightEffect LE_QuadraticNonIncidence
LightHue 37
LightRadius 6.0
LightSaturation 255
LightType LT_SubtlePulse
ObjectiveName "Energy Core Spawn"
ObjectiveTypeIcon Material'AS_FX_TX.Icons.OBJ_Proximity_FB'
StaticMesh XGame_rc.BallMesh

Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Other instance functions[edit]

BetterObjectiveThan[edit]

function bool BetterObjectiveThan (GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum)

Overrides: GameObjective.BetterObjectiveThan


BotNearObjective[edit]

function bool BotNearObjective (Bot B)

Overrides: GameObjective.BotNearObjective


PrecacheAnnouncer[edit]

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)

Overrides: GameObjective.PrecacheAnnouncer


Reset[edit]

function Reset ()

Overrides: GameObjective.Reset


SetActive[edit]

function SetActive (bool bActiveStatus)

Overrides: GameObjective.SetActive


SpawnFlag[edit]

function SpawnFlag ()