My program doesn't have bugs. It just develops random features.
UE2:JumpSpot (UT2004)
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot |
Contents
- Package:
- UnrealGame
- Direct subclass:
- GameObjective
- This class in other games:
- UT, U2XMP, UT2003
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JumpSpot. specifies positions that can be reached with greater than normal jump forced paths will check for greater than normal jump capability
Properties[edit]
Property group 'JumpSpot'[edit]
bDodgeUp[edit]
Type: bool
bForceAllowDoubleJumping[edit]
Type: bool
LD promises that bot can really make this double jump (for ones the conservative AI code says would barely fail)
bNeverImpactJump[edit]
Type: bool
bNoLowGrav[edit]
Type: bool
bOnlyTranslocator[edit]
Type: bool
TranslocTargetTag[edit]
Type: name
target to transloc toward
TranslocZOffset[edit]
Type: float
Internal variables[edit]
bRealOnlyTranslocator[edit]
Type: bool
CachedSpeed[edit]
Type: Object.Vector
Array size: 8
Default value, index 0:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 1:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 2:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 3:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 4:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 5:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 6:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 7:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
TranslocTarget[edit]
Type: Actor
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: NavigationPoint.PostBeginPlay
SpecialCost[edit]
Overrides: JumpDest.SpecialCost
SuggestMovePreparation[edit]
Overrides: JumpDest.SuggestMovePreparation