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UE2:JumpSpot (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot
Package: 
UnrealGame
Direct subclass:
GameObjective
This class in other games:
UT, U2XMP, UT2003

JumpSpot. specifies positions that can be reached with greater than normal jump forced paths will check for greater than normal jump capability

Properties[edit]

Property group 'JumpSpot'[edit]

bDodgeUp[edit]

Type: bool


bForceAllowDoubleJumping[edit]

Type: bool

LD promises that bot can really make this double jump (for ones the conservative AI code says would barely fail)

bNeverImpactJump[edit]

Type: bool


bNoLowGrav[edit]

Type: bool


bOnlyTranslocator[edit]

Type: bool


TranslocTargetTag[edit]

Type: name

target to transloc toward

TranslocZOffset[edit]

Type: float


Internal variables[edit]

bRealOnlyTranslocator[edit]

Type: bool


CachedSpeed[edit]

Type: Object.Vector

Array size: 8


Default value, index 0:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 1:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 2:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 3:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 4:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 5:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 6:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

Default value, index 7:

Member Value
X 1000000.0
Y 1000000.0
Z 1000000.0

TranslocTarget[edit]

Type: Actor


Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


SpecialCost[edit]

event int SpecialCost (Pawn Other, ReachSpec Path)

Overrides: JumpDest.SpecialCost


SuggestMovePreparation[edit]

event bool SuggestMovePreparation (Pawn Other)

Overrides: JumpDest.SuggestMovePreparation


Other instance functions[edit]

CanDoubleJump[edit]

function bool CanDoubleJump (Pawn Other)


CanMakeJump[edit]

function bool CanMakeJump (Pawn Other, float JumpHeight, float GroundSpeed, int Num, Actor Start, bool bForceCheck)


EffectiveDoubleJump[edit]

function float EffectiveDoubleJump (ReachSpec Path)


TryTranslocator[edit]

function bool TryTranslocator (Pawn Other)