The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:ReachSpec (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> ReachSpec
Package: 
Engine
This class in other games:
UE2Runtime, U2, UT2003, U2XMP, UT3, UDK

ReachSpec.

A Reachspec describes the reachability requirements between two NavigationPoints

Properties[edit]

bForced[edit]

Type: bool


bPruned[edit]

Type: byte


CollisionHeight[edit]

Type: int


CollisionRadius[edit]

Type: int


Distance[edit]

Type: int


End[edit]

Type: NavigationPoint

Modifiers: const

navigationpoint at endpoint of this path (next waypoint or goal)

MaxLandingVelocity[edit]

Type: int


reachFlags[edit]

Type: int

see EReachSpecFlags definition in UnPath.h

Start[edit]

Type: NavigationPoint

Modifiers: const

navigationpoint at start of this path