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UE2:ReachSpec (UT2004)
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Object >> ReachSpec |
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ReachSpec.
A Reachspec describes the reachability requirements between two NavigationPoints
Properties[edit]
bForced[edit]
Type: bool
bPruned[edit]
Type: byte
CollisionHeight[edit]
Type: int
CollisionRadius[edit]
Type: int
Distance[edit]
Type: int
End[edit]
Type: NavigationPoint
Modifiers: const
navigationpoint at endpoint of this path (next waypoint or goal)
MaxLandingVelocity[edit]
Type: int
reachFlags[edit]
Type: int
see EReachSpecFlags definition in UnPath.h
Start[edit]
Type: NavigationPoint
Modifiers: const
navigationpoint at start of this path