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UE2:ReachSpec (UT2003)

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UT2003 Object >> ReachSpec
Package: 
Engine
This class in other games:
U2, U2XMP, UE2Runtime, UT2004, UDK, UT3

ReachSpec.

A Reachspec describes the reachability requirements between two NavigationPoints

Properties[edit]

bForced[edit]

Type: bool

Modifiers: const


bPruned[edit]

Type: byte


CollisionHeight[edit]

Type: int


CollisionRadius[edit]

Type: int


Distance[edit]

Type: int


End[edit]

Type: NavigationPoint

Modifiers: const

navigationpoint at endpoint of this path (next waypoint or goal)

MaxLandingVelocity[edit]

Type: int


reachFlags[edit]

Type: int

see EReachSpecFlags definition in UnPath.h

Start[edit]

Type: NavigationPoint

Modifiers: const

navigationpoint at start of this path