Gah - a solution with more questions. – EntropicLqd
UE2:ReachSpec (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ReachSpec |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ReachSpec.
A Reachspec describes the reachability requirements between two NavigationPoints
Properties[edit]
bForced[edit]
Type: bool
Modifiers: const
bPruned[edit]
Type: byte
CollisionHeight[edit]
Type: int
CollisionRadius[edit]
Type: int
Distance[edit]
Type: int
End[edit]
Type: NavigationPoint
Modifiers: const
navigationpoint at endpoint of this path (next waypoint or goal)
MaxLandingVelocity[edit]
Type: int
reachFlags[edit]
Type: int
see EReachSpecFlags definition in UnPath.h
Start[edit]
Type: NavigationPoint
Modifiers: const
navigationpoint at start of this path