Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Bot (UT2004)
Object >> Actor >> Controller >> AIController >> ScriptedController >> Bot |
Contents
- 1 Constants
- 2 Properties
- 3 Enums
- 4 Functions
- 4.1 Events
- 4.1.1 AllowDetourTo
- 4.1.2 DelayedWarning
- 4.1.3 Desireability
- 4.1.4 Destroyed
- 4.1.5 HearNoise
- 4.1.6 MayDodgeToMoveTarget
- 4.1.7 MissedDodge
- 4.1.8 NotifyBump
- 4.1.9 NotifyFallingHitWall
- 4.1.10 NotifyHitWall
- 4.1.11 NotifyJumpApex
- 4.1.12 NotifyLanded
- 4.1.13 NotifyMissedJump
- 4.1.14 NotifyPhysicsVolumeChange
- 4.1.15 NotifyPostLanded
- 4.1.16 PostBeginPlay
- 4.1.17 ReceiveWarning
- 4.1.18 RecoverFromBadStateCode
- 4.1.19 SeePlayer
- 4.1.20 SetupSpecialPathAbilities
- 4.1.21 SoakStop
- 4.1.22 SuperDesireability
- 4.1.23 Trigger
- 4.2 Other instance functions
- 4.1 Events
- 5 States
- Package:
- UnrealGame
- Direct subclass:
- XBot
- This class in other games:
- UT, UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Bot.
Constants[edit]
MAXSTAKEOUTDIST[edit]
Value: 2000
ENEMYLOCATIONFUZZ[edit]
Value: 1200
TACTICALHEIGHTADVANTAGE[edit]
Value: 320
MINSTRAFEDIST[edit]
Value: 200
MINVIEWDIST[edit]
Value: 200
AngleConvert[edit]
Value: 0.0000958738
2*PI/65536
Properties[edit]
Property group 'Bot'[edit]
OrderNames[edit]
Type: name
Array size: 16
Default value, index 0: 'Defend'
Default value, index 1: 'Hold'
Default value, index 10: 'Attack'
Default value, index 11: 'Defend'
Default value, index 12: 'Defend'
Default value, index 13: 'Attack'
Default value, index 14: 'Attack'
Default value, index 15: 'Attack'
Default value, index 16: 'Follow'
Default value, index 17: 'FreeLance'
Internal variables[edit]
Default values[edit]
Property | Value |
---|---|
bIsPlayer | True |
FovAngle | 85.0 |
OldMessageTime | -100.0 |
PlayerReplicationInfoClass | Class'UnrealGame.TeamPlayerReplicationInfo' |
Enums[edit]
EScriptFollow[edit]
- FOLLOWSCRIPT_IgnoreAllStimuli
- FOLLOWSCRIPT_IgnoreEnemies
- FOLLOWSCRIPT_StayOnScript
- FOLLOWSCRIPT_LeaveScriptForCombat
Functions[edit]
Events[edit]
AllowDetourTo[edit]
Overrides: Controller.AllowDetourTo
DelayedWarning[edit]
Overrides: Controller.DelayedWarning
Desireability[edit]
Overrides: Controller.Desireability
Destroyed[edit]
Overrides: Controller.Destroyed
HearNoise[edit]
Overrides: Controller.HearNoise
MayDodgeToMoveTarget[edit]
Overrides: Controller.MayDodgeToMoveTarget
MissedDodge[edit]
Overrides: Controller.MissedDodge
NotifyBump[edit]
Overrides: Controller.NotifyBump
NotifyFallingHitWall[edit]
Overrides: Controller.NotifyFallingHitWall
NotifyHitWall[edit]
Overrides: Controller.NotifyHitWall
NotifyJumpApex[edit]
Overrides: ScriptedController.NotifyJumpApex
NotifyLanded[edit]
Overrides: Controller.NotifyLanded
NotifyMissedJump[edit]
Overrides: Controller.NotifyMissedJump
NotifyPhysicsVolumeChange[edit]
Overrides: Controller.NotifyPhysicsVolumeChange
NotifyPostLanded[edit]
Overrides: Controller.NotifyPostLanded
PostBeginPlay[edit]
Overrides: Controller.PostBeginPlay
ReceiveWarning[edit]
Overrides: Controller.ReceiveWarning
RecoverFromBadStateCode[edit]
Overrides: Actor.RecoverFromBadStateCode
SeePlayer[edit]
Overrides: Controller.SeePlayer
SetupSpecialPathAbilities[edit]
Overrides: Controller.SetupSpecialPathAbilities
SoakStop[edit]
Overrides: Controller.SoakStop
SuperDesireability[edit]
Overrides: Controller.SuperDesireability
Trigger[edit]
Overrides: AIController.Trigger
Other instance functions[edit]
States[edit]
See Bot states.