UE2:XBombDelivery (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XBombDelivery
Package:
XGame
This class in other games:

xBombDelivery. For Bombing Run matches.

Properties

Property group 'Team'

Team

Type: int


Property group 'xBombDelivery'

TouchDownDifficulty

Type: float


Default value: 0.5

Internal variables

ExplodeNow

Type: int


ExplosionCounter

Type: int


LastExplodeNow

Type: int


MyHole

Type: xBombDeliveryHole


Default values

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: GameObjective.PostBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: GameObjective.PostNetReceive


Timer

simulated event Timer ()

Overrides: GameObjective.Timer


Other instance functions

CanDoubleJump

function bool CanDoubleJump (Pawn Other)

Overrides: GameObjective.CanDoubleJump


CanMakeJump

function bool CanMakeJump (Pawn Other, float JumpHeight, float GroundSpeed, int Num, Actor Start, bool bForceCheck)

Overrides: JumpSpot.CanMakeJump


GetDifficulty

function float GetDifficulty ()

Overrides: GameObjective.GetDifficulty


ScoreEffect

function ScoreEffect (bool touchdown)


SetTeamColors

simulated function SetTeamColors ()