My program doesn't have bugs. It just develops random features.
UE2:Combiner (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- This class in other games:
- UT2003, U2, U2XMP, UE2Runtime
Please help improve this article or section by expanding it. |
Properties[edit]
Property group 'Combiner'[edit]
AlphaOperation[edit]
Type: EAlphaOperation
How to calculate the alpha channel of the combiner.
Default value: AO_Use_Mask
CombineOperation[edit]
Type: EColorOperation
How to calculate the RGB channel of the combiner.
InvertMask[edit]
Type: bool
Whether the alpha channel of the Mask should be inverted.
Mask[edit]
Type: Material
Modifiers: editinlineuse
The mask material.
Material1[edit]
Type: Material
Modifiers: editinlineuse
The first material.
Material2[edit]
Type: Material
Modifiers: editinlineuse
The second material.
Modulate2X[edit]
Type: bool
Modulate4X[edit]
Type: bool
Internal variables[edit]
combiner_dummy[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
MaterialType | 2 |
Enums[edit]
EAlphaOperation[edit]
How to calculate the combiner's alpha channel.
- AO_Use_Mask
- Use the alpha channel of the Mask.
- AO_Multiply
- Multiply the alpha channels of Material1 and Material2.
- AO_Add
- Add the alpha channels of Material1 and Material2.
- AO_Use_Alpha_From_Material1
- Use the alpha channel of Material1.
- AO_Use_Alpha_From_Material2
- Use the alpha channel of Material2.
EColorOperation[edit]
How to calculate the combiner's RGB channels.
- CO_Use_Color_From_Material1
- Use the RGB channels from Material1.
- CO_Use_Color_From_Material2
- Use the RGB channels from Material2.
- CO_Multiply
- Add the RGB channels of Material1 and Material2.
- CO_Add
- Add the RGB channels of Material1 and Material2.
- CO_Subtract
- Subtracts the RGB channel of Material1 from Material2.
- CO_AlphaBlend_With_Mask
- Blends Material1 with Material2 using the alpha channel of Mask.
- CO_Add_With_Mask_Modulation
- CO_Use_Color_From_Mask
- Use the RGB channels from Mask.