My program doesn't have bugs. It just develops random features.

UE2:XBombDelivery (UT2003)

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UT2003 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XBombDelivery
Package: 
XGame
This class in other games:
UT2004

xBombDelivery. For Bombing Run matches.

Properties[edit]

Property group 'Team'[edit]

Team[edit]

Type: int


Property group 'xBombDelivery'[edit]

TouchDownDifficulty[edit]

Type: float


Default value: 0.5

Internal variables[edit]

ExplodeNow[edit]

Type: int


ExplosionCounter[edit]

Type: int


LastExplodeNow[edit]

Type: int


MyHole[edit]

Type: xBombDeliveryHole


Default values[edit]

Property Value
bAlwaysRelevant True
bBlockActors True
bBlockKarma True
bBlockPlayers True
bCollideActors True
bDynamicLight True
bHidden False
bNetNotify True
bNotBased True
bPathColliding True
bProjTarget True
bStatic False
bUnlit True
bWorldGeometry True
CollisionHeight 16.0
CollisionRadius 16.0
DrawScale 0.8
DrawType DT_StaticMesh
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 255
LightRadius 6.0
LightSaturation 55
LightType LT_SubtlePulse
ObjectiveStringSuffix " Goal"
RemoteRole ROLE_SimulatedProxy
Skins[0] Texture'XGameTextures.superpickups.BombGate'
Skins[1] Combiner'XGameTextures.superpickups.BombgatePulseRC'
SoundRadius 255.0
SoundVolume 255
StaticMesh StaticMesh'XGame_StaticMeshes.BombGate'
TransientSoundVolume 1.0

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: GameObjective.PostBeginPlay


PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Timer[edit]

simulated event Timer ()

Overrides: GameObjective.Timer


Other instance functions[edit]

CanDoubleJump[edit]

function bool CanDoubleJump (Pawn Other)

Overrides: GameObjective.CanDoubleJump


CanMakeJump[edit]

function bool CanMakeJump (Pawn Other, float JumpHeight, float GroundSpeed, int Num, Actor Start, bool bForceCheck)

Overrides: JumpSpot.CanMakeJump


GetDifficulty[edit]

function float GetDifficulty ()

Overrides: GameObjective.GetDifficulty


ScoreEffect[edit]

function ScoreEffect (bool touchdown)


SetTeamColors[edit]

simulated function SetTeamColors ()