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UE2:JumpDest (UT2003)
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Object >> Actor >> NavigationPoint >> JumpDest |
Contents
- Package:
- Engine
- Direct subclass:
- JumpSpot
- This class in other games:
- U2, UE2Runtime, UT2004
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JumpDest. specifies positions that can be reached with greater than normal jump forced paths will check for greater than normal jump capability NOTE these have NO relation to JumpPads
Properties[edit]
Property group 'JumpDest'[edit]
bForceDoubleJump[edit]
Type: bool
hack for map fixing
Internal variables[edit]
bOptionalJumpDest[edit]
Type: bool
CalculatedGravityZ[edit]
Type: float
Array size: 8
NeededJump[edit]
Type: Object.Vector
Array size: 8
NumUpstreamPaths[edit]
Type: int
UpstreamPaths[edit]
Type: ReachSpec
Array size: 8
Default values[edit]
Property | Value |
---|---|
bSpecialForced | True |
Functions[edit]
Events[edit]
SpecialCost[edit]
Overrides: NavigationPoint.SpecialCost
SuggestMovePreparation[edit]
Overrides: NavigationPoint.SuggestMovePreparation
Other instance functions[edit]
DoJump[edit]
function DoJump (Pawn Other)