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UE2:JumpDest (UT2003)

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UT2003 Object >> Actor >> NavigationPoint >> JumpDest
Package: 
Engine
Direct subclass:
JumpSpot
This class in other games:
U2, UE2Runtime, UT2004

JumpDest. specifies positions that can be reached with greater than normal jump forced paths will check for greater than normal jump capability NOTE these have NO relation to JumpPads

Properties[edit]

Property group 'JumpDest'[edit]

bForceDoubleJump[edit]

Type: bool

hack for map fixing

Internal variables[edit]

bOptionalJumpDest[edit]

Type: bool


CalculatedGravityZ[edit]

Type: float

Array size: 8


NeededJump[edit]

Type: Object.Vector

Array size: 8


NumUpstreamPaths[edit]

Type: int


UpstreamPaths[edit]

Type: ReachSpec

Array size: 8


Default values[edit]

Property Value
bSpecialForced True

Functions[edit]

Events[edit]

SpecialCost[edit]

event int SpecialCost (Pawn Other, ReachSpec Path)

Overrides: NavigationPoint.SpecialCost


SuggestMovePreparation[edit]

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation


Other instance functions[edit]

DoJump[edit]

function DoJump (Pawn Other)


GetPathIndex[edit]

function int GetPathIndex (ReachSpec Path)